Class SequenceTriggerGameObject
#include <Geode/binding/SequenceTriggerGameObject.hpp>classSequenceTriggerGameObject:publicChanceTriggerGameObject{ ... }
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Examples0
Public static methods1
staticSequenceTriggerGameObject*create()
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Public member functions10
virtualboolinit()
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virtualvoidresetObject()
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virtualvoidtriggerObject(GJBaseGameLayer*layer,intuniqueID,)
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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voidupdateSequenceTotalCount()
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