Class SequenceTriggerGameObject

#include <Geode/binding/SequenceTriggerGameObject.hpp>
classSequenceTriggerGameObject:publicChanceTriggerGameObject{ ... }
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Examples0
Public static methods1
staticSequenceTriggerGameObject*create()

Android

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Public member functions10
virtualboolinit()

MacOS (ARM): 0x173448

MacOS (Intel): 0x1b30a0

Windows: 0x49bcd0

iOS: 0x382e50

Android

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virtualvoidresetObject()

MacOS (ARM): 0x173498

MacOS (Intel): 0x1b30f0

Windows: 0x49bcf0

iOS: 0x382ea0

Android

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virtualvoidtriggerObject(,
intp1
,)

MacOS (ARM): 0x173610

MacOS (Intel): 0x1b33b0

Windows: 0x49bd20

iOS: 0x382ed0

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x173a9c

MacOS (Intel): 0x1b3930

Windows: 0x49c140

iOS: 0x383188

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x173ec8

MacOS (Intel): 0x1b3dd0

Windows: 0x49c470

iOS: 0x3834d8

Android

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voidaddCount(
intp0
,
intp1
)

Android

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voidaddTarget(
intp0
,
intp1
)

Android

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voiddeleteTarget(
intp0
)

Android

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boolreorderTarget(
intp0
,)

Android

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voidupdateSequenceTotalCount()

Android

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Fields8
;
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std::unordered_map<int,int>m_sequenceIndices
;
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floatm_minInt
;
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intm_sequenceMode
;
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intm_resetMode
;
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floatm_reset
;
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intm_sequenceTotalCount
;
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boolm_uniqueRemap
;
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Protected member functions0
Protected fields0