Class SecretRewardsLayer
#include <Geode/binding/SecretRewardsLayer.hpp>
classSecretRewardsLayer:publiccocos2d::CCLayer,publicDialogDelegate,publicBoomScrollLayerDelegate{ ... }
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Examples0
Public static methods2
staticSecretRewardsLayer*create(boolfromShop)
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staticcocos2d::CCScene*scene(boolfromShop)
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Public member functions21
virtualvoidkeyBackClicked()
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virtualvoiddialogClosed()
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virtualvoidscrollLayerMoved()
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cocos2d::CCArray*generateChestItems(intp0)
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cocos2d::ccColor3BgetPageColor(intpage)
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voidonBack(cocos2d::CCObject*sender)
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voidonChestType(cocos2d::CCObject*sender)
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voidonGoldChest(cocos2d::CCObject*sender)
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voidonSelectItem(cocos2d::CCObject*sender)
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voidonShop(cocos2d::CCObject*sender)
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voidonSpecialItem(cocos2d::CCObject*sender)
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voidonSwitchPage(cocos2d::CCObject*sender)
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voidshowDialog01()
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voidshowDialogDiamond()
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voidshowDialogMechanic()
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voidswitchToOpenedState()
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voidupdateBackButton()
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Fields26
cocos2d::CCLayer*m_mainLayer;
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cocos2d::CCLayer*m_secondaryLayer;
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cocos2d::CCLabelBMFont*m_chestLabel;
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cocos2d::CCLabelBMFont*m_chestCounter;
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cocos2d::CCSprite*m_goldPriceSprite;
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cocos2d::CCDictionary*m_chestCounters;
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cocos2d::CCLabelBMFont*m_keysLabel;
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cocos2d::CCLabelBMFont*m_goldKeysLabel;
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cocos2d::CCSprite*m_keySprite;
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cocos2d::CCSprite*m_goldKeySprite;
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void*m_unknown;
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CCMenuItemSpriteExtra*m_leftButton;
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CCMenuItemSpriteExtra*m_rightButton;
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cocos2d::CCSprite*m_backSprite;
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intm_unkSize4_1;
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intm_unkSize4_2;
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BoomScrollLayer*m_mainScrollLayer;
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BoomScrollLayer*m_secondaryScrollLayer;
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cocos2d::CCSprite*m_backgroundSprite;
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intm_scratchDialogIndex;
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intm_potborDialogIndex;
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intm_diamondDialogIndex;
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intm_mechanicDialogIndex;
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boolm_inMainLayer;
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GJRewardTypem_rewardType;
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intm_lockedDialogIndex;
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