Class SecretLayer5

#include <Geode/binding/SecretLayer5.hpp>
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Examples0
Public static methods2
staticSecretLayer5*create()

Windows: Out of line

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staticcocos2d::CCScene*scene()

Windows: 0x2c02c0

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Public member functions30
virtualboolinit()

MacOS (ARM): 0x3d6f48

MacOS (Intel): 0x467390

Windows: 0x3dccc0

iOS: 0x77e28

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virtualvoidonExit()

MacOS (ARM): 0x3db234

MacOS (Intel): 0x46bbc0

Windows: 0x3d25a0

iOS: 0x7ae5c

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virtualvoidupdateTweenActionInt(,
intp1
)

MacOS (ARM): 0x3d91b4

MacOS (Intel): 0x469950

Windows: 0x3de3d0

iOS: 0x79a9c

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x3db110

MacOS (Intel): 0x46bac0

Windows: 0x3e0c90

iOS: 0x7ae50

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virtualvoidtextInputOpened()

MacOS (ARM): 0x3dadd8

MacOS (Intel): 0x46b820

Windows: 0x3dffe0

iOS: 0x7ac64

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virtualvoidtextInputClosed()

MacOS (ARM): 0x3daeb8

MacOS (Intel): 0x46b8f0

Windows: 0x3e0130

iOS: 0x7ad50

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virtualvoidtextChanged()

MacOS (ARM): 0x3dafc8

MacOS (Intel): 0x46b9c0

Windows: 0x3e0130

iOS: 0x7add0

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virtualvoidFLAlert_Clicked(,)

MacOS (ARM): 0x3dadd0

MacOS (Intel): 0x46b800

Windows: Out of line

iOS: 0x7ac5c

Android: Out of line

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virtualvoiddialogClosed()

MacOS (ARM): 0x3dadc8

MacOS (Intel): 0x46b7e0

Windows: Out of line

iOS: 0x7ac54

Android: Out of line

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virtualvoidonlineRewardStatusFinished()

MacOS (ARM): 0x3da348

MacOS (Intel): 0x46abe0

Windows: 0x3df6b0

iOS: 0x7aa30

Android

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virtualvoidonlineRewardStatusFailed()

MacOS (ARM): 0x3da4b0

MacOS (Intel): 0x46ad30

Windows: 0x3df820

iOS: 0x7ab88

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voidanimateHead()

Windows: 0x3de060

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voidclaimOnlineReward()

Windows: 0x3df490

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voidfadeInSubmitMessage()

Windows: 0x3dde60

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voidfadeOutMessage()

Windows: 0x3de030

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voidfinishLoadingState()

Windows: 0x3de420

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gd::stringgetMessage()

Windows: Out of line

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voidhandleSecretResponse()

MacOS (ARM): 0x3d91dc

MacOS (Intel): 0x469990

Windows: 0x3de440

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voidhideTextInput()

Windows: Out of line

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cocos2d::CCNode*nodeWithTag(
inttag
)

Windows: Out of line

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voidonBack()

Windows: 0x3e0c10

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voidonSubmit()

MacOS (ARM): 0x3d8188

MacOS (Intel): 0x468830

Windows: 0x3df8c0

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voidplayWinSFX()

Windows: 0x3df400

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voidshowFailAnimation()

Windows: 0x3de4a0

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voidshowFirstDialog()

MacOS (ARM): 0x3d8658

MacOS (Intel): 0x468cd0

Windows: 0x3e04f0

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voidshowSuccessAnimation()

MacOS (ARM): 0x3d9294

MacOS (Intel): 0x469a50

Windows: 0x3dea60

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voidshowTextInput()

Windows: 0x3df860

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voidunlockUI()

Windows: 0x3df6a0

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voidupdateMessageLabel()

Windows: Out of line

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voidupdateSearchLabel()

Windows: 0x3e0200

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Fields26
intm_unk1b8
;
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intm_unk1bc
;
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intm_unk1c0
;
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intm_unk1c4
;
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intm_unk1c8
;
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intm_unk1cc
;
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CCTextInputNode*m_textInput
;
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;
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;
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boolm_exiting
;
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void*m_unk1f0
;
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cocos2d::CCArray*m_torchFires
;
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boolm_loading
;
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intm_rewardStatus
;
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gd::stringm_chestID
;
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boolm_uiLocked
;
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CCSpriteWithHue*m_wraithSprite
;
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CCSpriteGrayscale*m_wraithGraySprite
;
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cocos2d::CCSprite*m_eyesSprite
;
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cocos2d::CCSprite*m_background
;
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cocos2d::CCSprite*m_lockSprite
;
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std::vector<int>m_soundEffects
;
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intm_chatIndex
;
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;
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LoadingCircleSprite*m_circleSprite
;
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TextArea*m_messageArea
;
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Protected member functions0
Protected fields0