Class SecretLayer5
#include <Geode/binding/SecretLayer5.hpp>
classSecretLayer5:publiccocos2d::CCLayer,publicTextInputDelegate,publicFLAlertLayerProtocol,publicDialogDelegate,publicGJOnlineRewardDelegate{ ... }
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Examples0
Public static methods2
staticSecretLayer5*create()
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staticcocos2d::CCScene*scene()
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Public member functions30
voidanimateHead()
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voidclaimOnlineReward()
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voidfadeInSubmitMessage()
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voidfadeOutMessage()
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voidfinishLoadingState()
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gd::stringgetMessage()
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voidhandleSecretResponse()
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voidhideTextInput()
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cocos2d::CCNode*nodeWithTag(inttag)
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voidonBack(cocos2d::CCObject*sender)
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voidonSubmit(cocos2d::CCObject*sender)
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voidplayWinSFX()
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voidshowFailAnimation()
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voidshowFirstDialog()
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voidshowSuccessAnimation()
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voidshowTextInput()
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voidunlockUI()
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voidupdateMessageLabel(gd::stringtext)
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voidupdateSearchLabel()
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virtualboolinit()
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virtualvoidonExit()
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virtualvoidkeyBackClicked()
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virtualvoidtextInputOpened()
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virtualvoidtextInputClosed()
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virtualvoidtextChanged()
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virtualvoiddialogClosed()
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virtualvoidonlineRewardStatusFinished()
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virtualvoidonlineRewardStatusFailed()
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Fields26
intm_unk1b8;
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intm_unk1bc;
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intm_unk1c0;
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intm_unk1c4;
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intm_unk1c8;
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intm_unk1cc;
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CCTextInputNode*m_textInput;
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cocos2d::CCLabelBMFont*m_messageLabel;
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CCMenuItemSpriteExtra*m_wraithButton;
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boolm_exiting;
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void*m_unk1f0;
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cocos2d::CCArray*m_torchFires;
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boolm_loading;
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intm_rewardStatus;
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gd::stringm_chestID;
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boolm_uiLocked;
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CCSpriteWithHue*m_wraithSprite;
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CCSpriteGrayscale*m_wraithGraySprite;
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cocos2d::CCSprite*m_eyesSprite;
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cocos2d::CCSprite*m_background;
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cocos2d::CCSprite*m_lockSprite;
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intm_chatIndex;
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cocos2d::extension::CCScale9Sprite*m_inputBackground;
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LoadingCircleSprite*m_circleSprite;
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TextArea*m_messageArea;
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