Class SavedObjectStateRef

#include <Geode/binding/SavedObjectStateRef.hpp>
classSavedObjectStateRef{ ... }
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Examples0
Public static methods0
Public member functions0
Fields9
GameObject*m_gameObject
;
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doublem_positionX
;
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doublem_positionY
;
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floatm_rotationXOffset
;
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floatm_rotationYOffset
;
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floatm_addToCustomScaleX
;
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floatm_addToCustomScaleY
;
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floatm_unkFloat3
;
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floatm_unkFloat4
;
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Protected member functions0
Protected fields0