Class RotateGameplayGameObject

#include <Geode/binding/RotateGameplayGameObject.hpp>
classRotateGameplayGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticRotateGameplayGameObject*create()

MacOS (ARM): 0x1a0434

MacOS (Intel): 0x1f1b30

Windows: Out of line

iOS: 0x398a8c

Android

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Public member functions5
virtualboolinit()

MacOS (ARM): 0x1a0514

MacOS (Intel): 0x1f1c20

Windows: 0x4c3ef0

iOS: 0x398b60

Android

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virtualvoidupdateStartValues()

MacOS (ARM): 0x1a1cb8

MacOS (Intel): 0x1f3980

Windows: 0x4c4810

iOS: 0x3993e0

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1a19cc

MacOS (Intel): 0x1f3610

Windows: 0x4c4580

iOS: 0x399124

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1a0564

MacOS (Intel): 0x1f1c70

Windows: 0x4c3f60

iOS: 0x398bb0

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voidupdateGameplayRotation()

MacOS (ARM): 0x1a1c4c

MacOS (Intel): 0x1f3930

Windows: Out of line

iOS: 0x399384

Android

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Fields11
intm_moveDirection
;
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intm_groundDirection
;
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boolm_editVelocity
;
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boolm_overrideVelocity
;
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floatm_velocityModX
;
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floatm_velocityModY
;
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boolm_changeChannel
;
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boolm_channelOnly
;
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intm_targetChannelID
;
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boolm_instantOffset
;
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boolm_dontSlide
;
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Protected member functions0
Protected fields0
Derived classes0