Class RotateGameplayGameObject

#include <Geode/binding/RotateGameplayGameObject.hpp>
classRotateGameplayGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions4
virtualboolinit()

MacOS (ARM): 0x198058

MacOS (Intel): 0x1dfcf0

Windows: 0x4ab3a0

iOS: 0x3918bc

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virtualvoidupdateStartValues()

MacOS (ARM): 0x199834

MacOS (Intel): 0x1e1a10

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x199544

MacOS (Intel): 0x1e1690

Windows: 0x4aba30

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1980a8

MacOS (Intel): 0x1dfd40

Windows: 0x4ab410

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Fields11
intm_moveDirection
;
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intm_groundDirection
;
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boolm_editVelocity
;
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boolm_overrideVelocity
;
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floatm_velocityModX
;
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floatm_velocityModY
;
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boolm_changeChannel
;
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boolm_channelOnly
;
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intm_targetChannelID
;
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boolm_instantOffset
;
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boolm_dontSlide
;
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Protected member functions0
Protected fields0