Class RotateGameplayGameObject
#include <Geode/binding/RotateGameplayGameObject.hpp>
classRotateGameplayGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions4
virtualboolinit()
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virtualvoidupdateStartValues()
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString()
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Fields11
intm_moveDirection;
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intm_groundDirection;
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boolm_editVelocity;
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boolm_overrideVelocity;
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floatm_velocityModX;
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floatm_velocityModY;
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boolm_changeChannel;
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boolm_channelOnly;
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intm_targetChannelID;
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boolm_instantOffset;
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boolm_dontSlide;
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