Class RewardUnlockLayer

#include <Geode/binding/RewardUnlockLayer.hpp>
classRewardUnlockLayer:publicFLAlertLayer,publicCurrencyRewardDelegate{ ... }
No description provided
Examples0
Public static methods1
staticRewardUnlockLayer*create(
intp0
,)

MacOS (ARM): 0x1be624

MacOS (Intel): 0x209900

Windows: 0x3b6950

Android

No description provided
Public member functions10
voidconnectionTimeout()

MacOS (ARM): 0x1bff18

MacOS (Intel): 0x20b430

Windows: 0x3b7850

Android

No description provided
voidlabelEnterFinishedO()

Windows: Out of line

Android

No description provided
voidonClose()

MacOS (ARM): 0x1bfec0

MacOS (Intel): 0x20b3d0

Windows: 0x3ba220

Android

No description provided
voidplayDropSound()

MacOS (ARM): 0x1bfd64

Windows: 0x3b78b0

Android

No description provided
boolreadyToCollect()

MacOS (ARM): 0x1be8c8

MacOS (Intel): 0x209c10

Windows: Out of line

Android

No description provided
boolshowCollectReward()

MacOS (Intel): 0x209c30

Windows: 0x3b7790

Android

No description provided
voidstep2()

MacOS (ARM): 0x1bfdf0

Windows: 0x3b7950

Android

No description provided
voidstep3()

MacOS (Intel): 0x20d5a0

Windows: 0x3b7a50

Android

No description provided
virtualvoidkeyBackClicked()

MacOS (ARM): 0x1c25c8

MacOS (Intel): 0x20dd60

Windows: Out of line

iOS: 0x1c8e14

Android: Out of line

No description provided
virtualvoidcurrencyWillExit()

MacOS (ARM): 0x1c25a0

MacOS (Intel): 0x20dd20

Windows: 0x3ba210

iOS: 0x1c8dec

Android

No description provided
Fields11
cocos2d::CCArray*m_backgroundObjects
;
No description provided
RewardsPage*m_rewardsPage
;
No description provided
GJChestSprite*m_chestSprite
;
No description provided
intm_chestType
;
No description provided
boolm_rewardCollected
;
No description provided
boolm_animationPlayed
;
No description provided
GJRewardItem*m_rewardItem
;
No description provided
;
No description provided
;
No description provided
;
No description provided
floatm_unkFloat
;
No description provided
Protected member functions0
Protected fields0