Class RandTriggerGameObject

#include <Geode/binding/RandTriggerGameObject.hpp>
classRandTriggerGameObject:publicChanceTriggerGameObject{ ... }
No description provided
Examples0
Public static methods1
staticRandTriggerGameObject*create()

MacOS (ARM): 0x17ac8c

MacOS (Intel): 0x1c2f90

Windows: Out of line

iOS: 0x389808

Android

No description provided
Public member functions6
virtualboolinit()

MacOS (ARM): 0x17ad58

MacOS (Intel): 0x1c3060

Windows: 0x4b41c0

iOS: 0x3898c8

Android

No description provided
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x17b0ac

MacOS (Intel): 0x1c32f0

Windows: 0x4b41e0

iOS: 0x3899ec

Android: Rebinded

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x17b360

MacOS (Intel): 0x1c3560

Windows: 0x4b43b0

iOS: 0x389ac4

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x17b9ac

MacOS (Intel): 0x1c3b70

Windows: 0x4b45b0

iOS: 0x389ec4

Android

No description provided
intgetRandomGroupID()

MacOS (ARM): 0x17aedc

MacOS (Intel): 0x1c3190

Windows: Out of line

iOS: 0x38994c

Android

No description provided
intgetTotalChance()

MacOS (ARM): 0x17ada8

MacOS (Intel): 0x1c30b0

Windows: Out of line

iOS: 0x389918

Android

No description provided
Fields0
Protected member functions0
Protected fields0
Derived classes0