Class PlayerObject
#include <Geode/binding/PlayerObject.hpp>
classPlayerObject:publicGameObject,publicAnimatedSpriteDelegate{ ... }
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Examples0
Public static methods1
staticPlayerObject*create(intp0,intp1,,,boolp4)
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Public member functions120
virtualvoidsetPosition()
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virtualvoidsetColor()
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virtualvoidanimationFinished()
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voidactivateStreak()
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TodoReturnaddAllParticles()
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voidcollidedWithSlopeInternal(floatdt,GameObject*object,boolforced)
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voidcopyAttributes()
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voidcreateFadeOutDartStreak()
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voiddisableCustomGlowColor()
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voiddisablePlayerControls()
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voiddisableSwingFire()
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voidenableCustomGlowColor()
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voidenablePlayerControls()
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TodoReturnhandleRotatedCollisionInternal(floatp0,,,boolp3,boolp4,boolp5)
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TodoReturnhandleRotatedObjectCollision(floatp0,,,boolp3)
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voidincrementJumps()
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boolisFlying()
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boolisInBasicMode()
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boolisInNormalMode()
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TodoReturnlevelFlipFinished()
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voidloadFromCheckpoint()
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voidlockPlayer()
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voidplaceStreakPoint()
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TodoReturnplayBumpEffect(intp0,)
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voidplayDeathEffect()
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voidplayDynamicSpiderRun()
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voidplaySpawnEffect()
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voidplaySpiderDashEffect(cocos2d::CCPointfrom,)
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boolpushButton()
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TodoReturnredirectPlayerForce(floatp0,floatp1,floatp2,floatp3)
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voidreleaseAllButtons()
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boolreleaseButton()
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voidremovePendingCheckpoint()
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voidresetPlayerIcon()
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voidresetStreak()
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voidreversePlayer()
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TodoReturnrotateGameplayObject()
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voidrunBallRotation2()
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voidrunNormalRotation()
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voidsetSecondColor()
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voidsetupStreak()
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TodoReturnspawnPortalCircle(,floatp1)
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voidstartDashing()
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voidstopDashing()
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voidstopParticles()
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voidstopPlatformerJumpAnimation()
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TodoReturnswitchedDirTo()
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voidswitchedToMode()
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TodoReturnunrotateGameplayObject()
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voidupdateCollide(,)
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voidupdateDashArt()
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voidupdateGlowColor()
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TodoReturnupdateInternalActions(floatp0)
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TodoReturnupdateMove(floatp0)
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voidupdatePlayerArt()
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voidupdatePlayerGlow()
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voidupdatePlayerScale()
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voidupdateRobotAnimationSpeed()
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voidupdateSwingFire()
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Fields292
cocos2d::CCNode*m_mainLayer;
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boolm_wasTeleported;
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boolm_fixGravityBug;
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boolm_reverseSync;
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doublem_yVelocityBeforeSlope;
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doublem_dashX;
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doublem_dashY;
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doublem_dashAngle;
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doublem_dashStartTime;
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DashRingObject*m_dashRing;
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doublem_slopeStartTime;
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boolm_justPlacedStreak;
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GameObject*m_maybeLastGroundObject;
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cocos2d::CCDictionary*m_collisionLogTop;
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cocos2d::CCDictionary*m_collisionLogBottom;
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cocos2d::CCDictionary*m_collisionLogLeft;
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cocos2d::CCDictionary*m_collisionLogRight;
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intm_lastCollisionBottom;
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intm_lastCollisionTop;
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intm_lastCollisionLeft;
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intm_lastCollisionRight;
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intm_unk50C;
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intm_unk510;
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GameObject*m_currentSlope2;
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GameObject*m_preLastGroundObject;
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floatm_slopeAngle;
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boolm_slopeSlidingMaybeRotated;
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boolm_quickCheckpointMode;
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GameObject*m_collidedObject;
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GameObject*m_lastGroundObject;
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GameObject*m_collidingWithLeft;
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GameObject*m_collidingWithRight;
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intm_maybeSavedPlayerFrame;
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doublem_scaleXRelated2;
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doublem_groundYVelocity;
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doublem_yVelocityRelated;
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doublem_scaleXRelated3;
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doublem_scaleXRelated4;
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doublem_scaleXRelated5;
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boolm_isCollidingWithSlope;
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cocos2d::CCSprite*m_dashFireSprite;
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boolm_isBallRotating;
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boolm_unk669;
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GameObject*m_currentSlope3;
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GameObject*m_currentSlope;
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doubleunk_584;
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intm_collidingWithSlopeId;
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boolm_slopeFlipGravityRelated;
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cocos2d::CCArray*m_particleSystems;
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floatm_slopeAngleRadians;
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;
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;
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floatm_rotationSpeed;
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floatm_rotateSpeed;
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boolm_isRotating;
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boolm_isBallRotating2;
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boolm_hasGlow;
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boolm_isHidden;
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GhostTypem_ghostType;
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GhostTrailEffect*m_ghostTrail;
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cocos2d::CCSprite*m_iconSprite;
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cocos2d::CCSprite*m_iconSpriteSecondary;
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cocos2d::CCSprite*m_iconSpriteWhitener;
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cocos2d::CCSprite*m_iconGlow;
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cocos2d::CCSprite*m_vehicleSprite;
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cocos2d::CCSprite*m_vehicleSpriteSecondary;
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cocos2d::CCSprite*m_birdVehicle;
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cocos2d::CCSprite*m_vehicleSpriteWhitener;
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cocos2d::CCSprite*m_vehicleGlow;
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PlayerFireBoostSprite*m_swingFireMiddle;
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PlayerFireBoostSprite*m_swingFireBottom;
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PlayerFireBoostSprite*m_swingFireTop;
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cocos2d::CCSprite*m_dashSpritesContainer;
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cocos2d::CCMotionStreak*m_regularTrail;
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cocos2d::CCMotionStreak*m_shipStreak;
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HardStreak*m_waveTrail;
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doublem_speedMultiplier;
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doublem_yStart;
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doublem_gravity;
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floatm_trailingParticleLife;
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floatm_unk648;
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doublem_gameModeChangedTime;
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boolm_padRingRelated;
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boolm_maybeReducedEffects;
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boolm_maybeIsFalling;
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boolm_shouldTryPlacingCheckpoint;
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boolm_playEffects;
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boolm_maybeCanRunIntoBlocks;
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boolm_hasGroundParticles;
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boolm_hasShipParticles;
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boolm_isOnGround3;
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boolm_checkpointTimeout;
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doublem_lastCheckpointTime;
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doublem_lastJumpTime;
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doublem_lastFlipTime;
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doublem_flashTime;
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floatm_flashRelated;
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floatm_flashRelated1;
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cocos2d::ccColor3Bm_colorRelated2;
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cocos2d::ccColor3Bm_flashRelated3;
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doublem_lastSpiderFlipTime;
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boolm_unkBool5;
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boolm_maybeIsVehicleGlowing;
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boolm_gv0096;
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boolm_gv0100;
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doublem_accelerationOrSpeed;
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doublem_snapDistance;
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boolm_ringJumpRelated;
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;
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GameObject*m_objectSnappedTo;
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CheckpointObject*m_pendingCheckpoint;
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intm_onFlyCheckpointTries;
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GJRobotSprite*m_robotSprite;
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GJSpiderSprite*m_spiderSprite;
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boolm_maybeSpriteRelated;
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cocos2d::CCParticleSystemQuad*m_playerGroundParticles;
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cocos2d::CCParticleSystemQuad*m_trailingParticles;
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cocos2d::CCParticleSystemQuad*m_shipClickParticles;
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cocos2d::CCParticleSystemQuad*m_vehicleGroundParticles;
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cocos2d::CCParticleSystemQuad*m_ufoClickParticles;
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cocos2d::CCParticleSystemQuad*m_robotBurstParticles;
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cocos2d::CCParticleSystemQuad*m_dashParticles;
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cocos2d::CCParticleSystemQuad*m_swingBurstParticles1;
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cocos2d::CCParticleSystemQuad*m_swingBurstParticles2;
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boolm_useLandParticles0;
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cocos2d::CCParticleSystemQuad*m_landParticles0;
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cocos2d::CCParticleSystemQuad*m_landParticles1;
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floatm_landParticlesAngle;
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floatm_landParticleRelatedY;
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intm_playerStreak;
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floatm_streakRelated1;
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boolm_streakRelated2;
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boolm_streakRelated3;
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ShipStreakm_shipStreakType;
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doublem_slopeRotation;
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doublem_currentSlopeYVelocity;
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doublem_unk3d0;
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doublem_blackOrbRelated;
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boolm_unk3e0;
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boolm_unk3e1;
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boolm_isAccelerating;
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boolm_isCurrentSlopeTop;
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doublem_collidedTopMinY;
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doublem_collidedBottomMaxY;
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doublem_collidedLeftMaxX;
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doublem_collidedRightMinX;
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boolm_streakRelated4;
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boolm_canPlaceCheckpoint;
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cocos2d::ccColor3Bm_colorRelated;
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cocos2d::ccColor3Bm_secondColorRelated;
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boolm_hasCustomGlowColor;
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cocos2d::ccColor3Bm_glowColor;
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boolm_maybeIsColliding;
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boolm_jumpBuffered;
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boolm_stateRingJump;
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boolm_wasJumpBuffered;
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boolm_wasRobotJump;
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ucharm_stateJumpBuffered;
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boolm_stateRingJump2;
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boolm_touchedRing;
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boolm_touchedCustomRing;
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boolm_touchedGravityPortal;
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boolm_maybeTouchedBreakableBlock;
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geode::SeedValueRSVm_jumpRelatedAC2;
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boolm_touchedPad;
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doublem_yVelocity;
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doublem_fallSpeed;
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boolm_isOnSlope;
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boolm_wasOnSlope;
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floatm_slopeVelocity;
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boolm_maybeUpsideDownSlope;
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boolm_isShip;
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boolm_isBird;
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boolm_isBall;
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boolm_isDart;
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boolm_isRobot;
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boolm_isSpider;
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boolm_isUpsideDown;
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boolm_isDead;
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boolm_isOnGround;
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boolm_isGoingLeft;
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boolm_isSideways;
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boolm_isSwing;
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intm_reverseRelated;
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doublem_maybeReverseSpeed;
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doublem_maybeReverseAcceleration;
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floatm_xVelocityRelated2;
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boolm_isDashing;
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intm_unk9e8;
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intm_groundObjectMaterial;
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floatm_vehicleSize;
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floatm_playerSpeed;
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cocos2d::CCPointm_shipRotation;
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cocos2d::CCPointm_lastPortalPos;
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floatm_unkUnused3;
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boolm_isOnGround2;
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doublem_lastLandTime;
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floatm_platformerVelocityRelated;
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boolm_maybeIsBoosted;
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doublem_scaleXRelatedTime;
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boolm_decreaseBoostSlide;
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boolm_unkA29;
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boolm_isLocked;
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boolm_controlsDisabled;
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cocos2d::CCPointm_lastGroundedPos;
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cocos2d::CCArray*m_touchingRings;
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;
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GameObject*m_lastActivatedPortal;
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boolm_hasEverJumped;
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boolm_ringOrStreakRelated;
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cocos2d::ccColor3Bm_playerColor1;
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cocos2d::ccColor3Bm_playerColor2;
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cocos2d::CCPointm_position;
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boolm_isSecondPlayer;
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boolm_unkA99;
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doublem_totalTime;
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boolm_isBeingSpawnedByDualPortal;
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floatm_unkAAC;
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floatm_unkAngle1;
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floatm_yVelocityRelated3;
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boolm_gamevar0060;
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boolm_swapColors;
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boolm_gamevar0062;
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intm_followRelated;
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;
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floatm_unk838;
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intm_stateOnGround;
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ucharm_stateUnk;
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ucharm_stateNoStickX;
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ucharm_stateNoStickY;
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ucharm_stateUnk2;
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intm_stateBoostX;
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intm_stateBoostY;
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intm_maybeStateForce2;
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intm_stateScale;
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doublem_platformerXVelocity;
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boolm_holdingRight;
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boolm_holdingLeft;
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boolm_leftPressedFirst;
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doublem_scaleXRelated;
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boolm_maybeHasStopped;
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floatm_xVelocityRelated;
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boolm_maybeGoingCorrectSlopeDirection;
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boolm_isSliding;
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doublem_maybeSlopeForce;
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boolm_isOnIce;
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doublem_physDeltaRelated;
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boolm_isOnGround4;
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intm_maybeSlidingTime;
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doublem_maybeSlidingStartTime;
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doublem_changedDirectionsTime;
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doublem_slopeEndTime;
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boolm_isMoving;
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boolm_platformerMovingLeft;
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boolm_platformerMovingRight;
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boolm_isSlidingRight;
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doublem_maybeChangedDirectionAngle;
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doublem_unkUnused2;
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boolm_isPlatformer;
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intm_stateNoAutoJump;
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intm_stateDartSlide;
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intm_stateHitHead;
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intm_stateFlipGravity;
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floatm_gravityMod;
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intm_stateForce;
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cocos2d::CCPointm_stateForceVector;
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boolm_affectedByForces;
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floatm_somethingPlayerSpeedTime;
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floatm_playerSpeedAC;
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boolm_fixRobotJump;
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boolm_inputsLocked;
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gd::stringm_currentRobotAnimation;
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boolm_gv0123;
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intm_iconRequestID;
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cocos2d::CCSpriteBatchNode*m_robotBatchNode;
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cocos2d::CCSpriteBatchNode*m_spiderBatchNode;
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cocos2d::CCArray*m_unk958;
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PlayerFireBoostSprite*m_robotFire;
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intm_unkUnused;
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GJBaseGameLayer*m_gameLayer;
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cocos2d::CCLayer*m_parentLayer;
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GJActionManager*m_actionManager;
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boolm_isOutOfBounds;
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floatm_fallStartY;
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boolm_disablePlayerSqueeze;
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boolm_robotHasRun3;
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boolm_robotHasRun2;
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boolm_item20;
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boolm_ignoreDamage;
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boolm_enable22Changes;
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