Class PlayerFireBoostSprite

#include <Geode/binding/PlayerFireBoostSprite.hpp>
classPlayerFireBoostSprite:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticPlayerFireBoostSprite*create()

MacOS (Intel): 0x4051c0

Windows: 0x380cd0

iOS: 0x229214

Android

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Public member functions3
voidanimateFireIn()

MacOS (ARM): 0x396058

MacOS (Intel): 0x4211c0

Windows: Out of line

Android

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voidanimateFireOut()

MacOS (ARM): 0x3960d8

MacOS (Intel): 0x421230

Windows: Out of line

Android

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voidloopFireAnimation()

MacOS (ARM): 0x395d88

MacOS (Intel): 0x420f00

Windows: 0x380dd0

Android

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Fields1
floatm_size
;
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Protected member functions0
Protected fields0