Class PlayerFireBoostSprite

#include <Geode/binding/PlayerFireBoostSprite.hpp>
classPlayerFireBoostSprite:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods1
staticPlayerFireBoostSprite*create()

MacOS (ARM): 0x374aa4

MacOS (Intel): 0x3fc290

Windows: 0x3a3d80

iOS: 0x218c4c

Android

No description provided
Public member functions4
virtualboolinit()

MacOS (ARM): 0x3920f0

MacOS (Intel): 0x41db60

Windows: 0x3a3e20

iOS: 0x22ea80

Android

No description provided
voidanimateFireIn()

MacOS (ARM): 0x38cebc

MacOS (Intel): 0x417db0

Windows: Out of line

iOS: 0x22a8dc

Android

No description provided
voidanimateFireOut()

MacOS (ARM): 0x38cf3c

MacOS (Intel): 0x417e20

Windows: Out of line

iOS: 0x22a954

Android

No description provided
voidloopFireAnimation()

MacOS (ARM): 0x38cbec

MacOS (Intel): 0x417ad0

Windows: 0x3a3e80

iOS: 0x22a694

Android

No description provided
Fields1
floatm_size
;
No description provided
Protected member functions0
Protected fields0
Derived classes0