Class PlayerFireBoostSprite

#include <Geode/binding/PlayerFireBoostSprite.hpp>
classPlayerFireBoostSprite:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticPlayerFireBoostSprite*create()

MacOS (Intel): 0x3ea580

Windows: 0x38cf30

Android

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Public member functions3
voidanimateFireIn()

MacOS (ARM): 0x384370

Windows: Out of line

Android

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voidanimateFireOut()

MacOS (ARM): 0x3843f0

Windows: Out of line

Android

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voidloopFireAnimation()

MacOS (ARM): 0x384094

Windows: 0x38d030

Android

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Fields1
floatm_size
;
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Protected member functions0
Protected fields0