Class PlayerFireBoostSprite

#include <Geode/binding/PlayerFireBoostSprite.hpp>
classPlayerFireBoostSprite:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods1
staticPlayerFireBoostSprite*create()

MacOS (Intel): 0x3ea580

Windows: 0x38cf30

Android

No description provided
Public member functions4
virtualboolinit()

MacOS (ARM): 0x388cac

MacOS (Intel): 0x40b6c0

Windows: 0x38cfd0

iOS: 0x22e9e0

Android

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voidanimateFireIn()

MacOS (ARM): 0x384370

MacOS (Intel): 0x4066d0

Windows: Out of line

iOS: 0x22b19c

Android

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voidanimateFireOut()

MacOS (ARM): 0x3843f0

MacOS (Intel): 0x406740

Windows: Out of line

iOS: 0x22b214

Android

No description provided
voidloopFireAnimation()

MacOS (ARM): 0x384094

Windows: 0x38d030

iOS: 0x22af54

Android

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Fields1
floatm_size
;
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Protected member functions0
Protected fields0