Class PlayerControlGameObject

#include <Geode/binding/PlayerControlGameObject.hpp>
classPlayerControlGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticPlayerControlGameObject*create()

MacOS (ARM): 0x19cb24

MacOS (Intel): 0x1ed640

Windows: Out of line

iOS: 0x39730c

Android

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Public member functions3
virtualboolinit()

MacOS (ARM): 0x19cbe8

MacOS (Intel): 0x1ed700

Windows: 0x4c27b0

iOS: 0x3973c4

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x19d8b4

MacOS (Intel): 0x1ee670

Windows: 0x4c2be0

iOS: 0x397788

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x19cc38

MacOS (Intel): 0x1ed750

Windows: 0x4c2820

iOS: 0x397414

Android

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Fields4
boolm_stopJump
;
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boolm_stopMove
;
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boolm_stopRotation
;
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boolm_stopSlide
;
No description provided
Protected member functions0
Protected fields0
Derived classes0