Class PlayerCheckpoint
#include <Geode/binding/PlayerCheckpoint.hpp>
classPlayerCheckpoint:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticPlayerCheckpoint*create()
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Public member functions0
Fields32
cocos2d::CCPointm_position;
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cocos2d::CCPointm_lastPosition;
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floatm_yVelocity;
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boolm_isUpsideDown;
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boolm_isSideways;
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boolm_isShip;
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boolm_isBall;
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boolm_isBird;
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boolm_isSwing;
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boolm_isDart;
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boolm_isRobot;
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boolm_isSpider;
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boolm_isOnGround;
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GhostTypem_ghostType;
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boolm_miniMode;
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floatm_speed;
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boolm_isHidden;
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boolm_isGoingLeft;
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floatm_reverseSpeed;
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boolm_dashing;
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floatm_dashX;
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floatm_dashY;
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floatm_dashAngle;
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floatm_startTime;
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DashRingObject*m_dashRingObject;
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boolm_platformerCheckpoint;
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doublem_lastFlipTime;
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floatm_gravityMod;
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boolm_decreaseBoostSlide;
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intm_unk1a8;
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floatm_unk1c8;
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