Class PlayerCheckpoint

#include <Geode/binding/PlayerCheckpoint.hpp>
classPlayerCheckpoint:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticPlayerCheckpoint*create()

MacOS (Intel): 0xbc400

Windows: 0x3a4210

Android

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Public member functions0
Fields29
;
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cocos2d::CCPointm_lastPosition
;
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intm_unkInt1
;
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boolm_isUpsideDown
;
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boolm_unk7b3
;
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boolm_isShip
;
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boolm_isBall
;
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boolm_isBird
;
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boolm_isSwing
;
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boolm_isDart
;
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boolm_isRobot
;
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boolm_isSpider
;
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boolm_isOnGround
;
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uint8_t[2]__pad47
;
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intm_hasGhostTrail
;
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std::array<uint8_t,_unk>m_unkBytes1
;
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floatm_speed
;
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boolm_isHidden
;
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boolm_isGoingLeft
;
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std::array<uint8_t,_unk>m_unkBytes2
;
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boolm_hideAttemptCount
;
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std::array<uint8_t,_unk>m_unkBytes3
;
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boolm_unkBool
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floatm_unkFloat1
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intm_possiblyFlags
;
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intm_timeOrPercentRelated
;
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std::array<uint8_t,_unk>m_unkBytes4
;
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std::vector<float>m_yPositionVector
;
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std::array<uint8_t,_unk>m_unkBytes5
;
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Protected member functions0
Protected fields0