Class PlayerCheckpoint

#include <Geode/binding/PlayerCheckpoint.hpp>
classPlayerCheckpoint:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticPlayerCheckpoint*create()

MacOS (ARM): 0xa8cac

MacOS (Intel): 0xbb860

Windows: 0x3bb010

iOS: 0x11fd08

Android

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Public member functions1
virtualboolinit()

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MacOS (Intel): 0xbf8e0

Windows: 0x3bb230

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Fields185
;
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cocos2d::CCPointm_lastPosition
;
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doublem_yVelocityUnrounded
;
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boolm_isUpsideDown
;
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boolm_isSideways
;
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boolm_isShip
;
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boolm_isBall
;
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boolm_isBird
;
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boolm_isSwing
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boolm_isDart
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boolm_isRobot
;
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boolm_isSpider
;
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boolm_isOnGround
;
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GhostTypem_ghostType
;
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boolm_isMini
;
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floatm_playerSpeed
;
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boolm_isHidden
;
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boolm_isGoingLeft
;
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doublem_maybeReverseSpeed
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boolm_jumpBuffered
;
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boolm_isDashing
;
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floatm_dashStartTimeold
;
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doublem_dashX
;
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doublem_dashY
;
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doublem_dashAngle
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doublem_dashStartTime
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DashRingObject*m_dashRing
;
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boolm_platformerCheckpoint
;
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doublem_lastFlipTime
;
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floatm_gravityMod
;
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GameObject*m_objectSnappedTo
;
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doublem_snapDistance
;
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doublem_accelerationOrSpeed
;
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boolm_decreaseBoostSlide
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intm_followRelated
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std::vector<float>m_playerFollowFloats
;
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floatm_unk838
;
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boolm_isOnSlope
;
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boolm_wasOnSlope
;
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floatm_slopeVelocity
;
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floatm_rotation
;
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boolm_wasTeleported
;
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boolm_fixGravityBug
;
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boolm_reverseSync
;
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doublem_yVelocityBeforeSlope
;
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doublem_slopeStartTime
;
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boolm_justPlacedStreak
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intm_lastCollisionBottom
;
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intm_lastCollisionTop
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intm_lastCollisionLeft
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intm_lastCollisionRight
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intm_unk50C
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intm_unk510
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GameObject*m_currentSlope2
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GameObject*m_preLastGroundObject
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floatm_slopeAngle
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boolm_slopeSlidingMaybeRotated
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boolm_quickCheckpointMode
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GameObject*m_collidedObject
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GameObject*m_lastGroundObject
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GameObject*m_collidingWithLeft
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GameObject*m_collidingWithRight
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doublem_scaleXRelated2
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doublem_groundYVelocity
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doublem_yVelocityRelated
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doublem_scaleXRelated3
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doublem_scaleXRelated4
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doublem_scaleXRelated5
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boolm_isCollidingWithSlope
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boolm_isBallRotating
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boolm_unk669
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GameObject*m_currentPotentialSlope
;
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GameObject*m_currentSlope
;
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doubleunk_584
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intm_collidingWithSlopeId
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boolm_slopeFlipGravityRelated
;
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floatm_slopeAngleRadians
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floatm_rotationSpeed
;
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floatm_rotateSpeed
;
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boolm_isRotating
;
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boolm_isBallRotating2
;
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doublem_speedMultiplier
;
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doublem_yStart
;
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doublem_gravity
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floatm_trailingParticleLife
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doublem_gameModeChangedTime
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boolm_padRingRelated
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boolm_maybeIsFalling
;
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boolm_shouldTryPlacingCheckpoint
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boolm_playEffects
;
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boolm_isOnGround3
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doublem_lastSpiderFlipTime
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boolm_unkBool5
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boolm_ringJumpRelated
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std::unordered_set<int>m_ringRelatedSet
;
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boolm_maybeSpriteRelated
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floatm_landParticlesAngle
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floatm_landParticleRelatedY
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doublem_slopeRotation
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doublem_currentSlopeYVelocity
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doublem_unk3d0
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doublem_blackOrbRelated
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boolm_unk3e0
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boolm_unk3e1
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boolm_isAccelerating
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boolm_isCurrentSlopeTop
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doublem_collidedTopMinY
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doublem_collidedBottomMaxY
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doublem_collidedLeftMaxX
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doublem_collidedRightMinX
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boolm_wasJumpBuffered
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boolm_wasRobotJump
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ucharm_stateJumpBuffered
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boolm_stateRingJump2
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boolm_touchedRing
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boolm_touchedCustomRing
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boolm_touchedGravityPortal
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boolm_maybeTouchedBreakableBlock
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boolm_touchedPad
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doublem_yVelocity
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doublem_fallSpeed
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boolm_maybeUpsideDownSlope
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intm_reverseRelated
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doublem_maybeReverseAcceleration
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floatm_xVelocityRelated2
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cocos2d::CCPointm_shipRotation
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cocos2d::CCPointm_lastPortalPos
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floatm_unkUnused3
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boolm_isOnGround2
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doublem_lastLandTime
;
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floatm_platformerVelocityRelated
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boolm_maybeIsBoosted
;
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doublem_scaleXRelatedTime
;
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boolm_isLocked
;
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boolm_controlsDisabled
;
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cocos2d::CCPointm_lastGroundedPos
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cocos2d::CCArray*m_touchingRings
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std::unordered_set<int>m_touchedRings
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GameObject*m_lastActivatedPortal
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doublem_totalTime
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floatm_yVelocityRelated3
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boolm_defaultMiniIcon
;
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boolm_swapColors
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boolm_switchDashFireColor
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intm_stateOnGround
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ucharm_stateUnk
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ucharm_stateNoStickX
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ucharm_stateNoStickY
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ucharm_stateUnk2
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intm_stateBoostX
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intm_stateBoostY
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intm_maybeStateForce2
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intm_stateScale
;
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doublem_platformerXVelocity
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boolm_holdingRight
;
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boolm_holdingLeft
;
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boolm_leftPressedFirst
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doublem_scaleXRelated
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boolm_maybeHasStopped
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floatm_xVelocityRelated
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boolm_maybeGoingCorrectSlopeDirection
;
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boolm_isSliding
;
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doublem_maybeSlopeForce
;
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boolm_isOnIce
;
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doublem_physDeltaRelated
;
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boolm_isOnGround4
;
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intm_maybeSlidingTime
;
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doublem_maybeSlidingStartTime
;
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doublem_changedDirectionsTime
;
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doublem_slopeEndTime
;
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boolm_isMoving
;
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boolm_platformerMovingLeft
;
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boolm_platformerMovingRight
;
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boolm_isSlidingRight
;
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doublem_maybeChangedDirectionAngle
;
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doublem_unkUnused2
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intm_stateNoAutoJump
;
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intm_stateDartSlide
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intm_stateHitHead
;
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intm_stateFlipGravity
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intm_stateForce
;
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cocos2d::CCPointm_stateForceVector
;
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boolm_affectedByForces
;
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std::map<int,bool>m_jumpPadRelated
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floatm_fallStartY
;
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Protected member functions0
Protected fields0
Derived classes0