Class PlayerCheckpoint
#include <Geode/binding/PlayerCheckpoint.hpp>classPlayerCheckpoint:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticPlayerCheckpoint*create()
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Public member functions1
virtualboolinit()
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Fields185
cocos2d::CCPointm_position;
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cocos2d::CCPointm_lastPosition;
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doublem_yVelocityUnrounded;
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boolm_isUpsideDown;
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boolm_isSideways;
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boolm_isShip;
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boolm_isBall;
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boolm_isBird;
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boolm_isSwing;
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boolm_isDart;
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boolm_isRobot;
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boolm_isSpider;
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boolm_isOnGround;
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GhostTypem_ghostType;
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boolm_isMini;
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floatm_playerSpeed;
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boolm_isHidden;
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boolm_isGoingLeft;
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doublem_maybeReverseSpeed;
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boolm_jumpBuffered;
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boolm_isDashing;
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floatm_dashStartTimeold;
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doublem_dashX;
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doublem_dashY;
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doublem_dashAngle;
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doublem_dashStartTime;
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DashRingObject*m_dashRing;
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boolm_platformerCheckpoint;
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doublem_lastFlipTime;
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floatm_gravityMod;
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GameObject*m_objectSnappedTo;
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doublem_snapDistance;
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doublem_accelerationOrSpeed;
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boolm_decreaseBoostSlide;
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intm_followRelated;
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;
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floatm_unk838;
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boolm_isOnSlope;
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boolm_wasOnSlope;
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floatm_slopeVelocity;
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floatm_rotation;
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boolm_wasTeleported;
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boolm_fixGravityBug;
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boolm_reverseSync;
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doublem_yVelocityBeforeSlope;
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doublem_slopeStartTime;
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boolm_justPlacedStreak;
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intm_lastCollisionBottom;
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intm_lastCollisionTop;
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intm_lastCollisionLeft;
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intm_lastCollisionRight;
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intm_unk50C;
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intm_unk510;
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GameObject*m_currentSlope2;
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GameObject*m_preLastGroundObject;
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floatm_slopeAngle;
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boolm_slopeSlidingMaybeRotated;
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boolm_quickCheckpointMode;
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GameObject*m_collidedObject;
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GameObject*m_lastGroundObject;
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GameObject*m_collidingWithLeft;
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GameObject*m_collidingWithRight;
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doublem_scaleXRelated2;
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doublem_groundYVelocity;
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doublem_yVelocityRelated;
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doublem_scaleXRelated3;
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doublem_scaleXRelated4;
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doublem_scaleXRelated5;
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boolm_isCollidingWithSlope;
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boolm_isBallRotating;
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boolm_unk669;
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GameObject*m_currentPotentialSlope;
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GameObject*m_currentSlope;
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doubleunk_584;
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intm_collidingWithSlopeId;
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boolm_slopeFlipGravityRelated;
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floatm_slopeAngleRadians;
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floatm_rotationSpeed;
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floatm_rotateSpeed;
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boolm_isRotating;
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boolm_isBallRotating2;
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doublem_speedMultiplier;
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doublem_yStart;
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doublem_gravity;
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floatm_trailingParticleLife;
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doublem_gameModeChangedTime;
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boolm_padRingRelated;
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boolm_maybeIsFalling;
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boolm_shouldTryPlacingCheckpoint;
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boolm_playEffects;
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boolm_isOnGround3;
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doublem_lastSpiderFlipTime;
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boolm_unkBool5;
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boolm_ringJumpRelated;
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boolm_maybeSpriteRelated;
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floatm_landParticlesAngle;
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floatm_landParticleRelatedY;
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doublem_slopeRotation;
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doublem_currentSlopeYVelocity;
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doublem_unk3d0;
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doublem_blackOrbRelated;
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boolm_unk3e0;
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boolm_unk3e1;
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boolm_isAccelerating;
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boolm_isCurrentSlopeTop;
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doublem_collidedTopMinY;
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doublem_collidedBottomMaxY;
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doublem_collidedLeftMaxX;
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doublem_collidedRightMinX;
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boolm_wasJumpBuffered;
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boolm_wasRobotJump;
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ucharm_stateJumpBuffered;
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boolm_stateRingJump2;
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boolm_touchedRing;
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boolm_touchedCustomRing;
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boolm_touchedGravityPortal;
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boolm_maybeTouchedBreakableBlock;
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boolm_touchedPad;
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doublem_yVelocity;
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doublem_fallSpeed;
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boolm_maybeUpsideDownSlope;
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intm_reverseRelated;
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doublem_maybeReverseAcceleration;
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floatm_xVelocityRelated2;
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cocos2d::CCPointm_shipRotation;
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cocos2d::CCPointm_lastPortalPos;
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floatm_unkUnused3;
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boolm_isOnGround2;
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doublem_lastLandTime;
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floatm_platformerVelocityRelated;
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boolm_maybeIsBoosted;
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doublem_scaleXRelatedTime;
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boolm_isLocked;
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boolm_controlsDisabled;
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cocos2d::CCPointm_lastGroundedPos;
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cocos2d::CCArray*m_touchingRings;
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GameObject*m_lastActivatedPortal;
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doublem_totalTime;
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floatm_yVelocityRelated3;
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boolm_defaultMiniIcon;
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boolm_swapColors;
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boolm_switchDashFireColor;
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intm_stateOnGround;
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ucharm_stateUnk;
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ucharm_stateNoStickX;
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ucharm_stateNoStickY;
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ucharm_stateUnk2;
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intm_stateBoostX;
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intm_stateBoostY;
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intm_maybeStateForce2;
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intm_stateScale;
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doublem_platformerXVelocity;
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boolm_holdingRight;
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boolm_holdingLeft;
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boolm_leftPressedFirst;
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doublem_scaleXRelated;
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boolm_maybeHasStopped;
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floatm_xVelocityRelated;
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boolm_maybeGoingCorrectSlopeDirection;
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boolm_isSliding;
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doublem_maybeSlopeForce;
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boolm_isOnIce;
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doublem_physDeltaRelated;
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boolm_isOnGround4;
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intm_maybeSlidingTime;
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doublem_maybeSlidingStartTime;
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doublem_changedDirectionsTime;
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doublem_slopeEndTime;
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boolm_isMoving;
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boolm_platformerMovingLeft;
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boolm_platformerMovingRight;
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boolm_isSlidingRight;
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doublem_maybeChangedDirectionAngle;
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doublem_unkUnused2;
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intm_stateNoAutoJump;
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intm_stateDartSlide;
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intm_stateHitHead;
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intm_stateFlipGravity;
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intm_stateForce;
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cocos2d::CCPointm_stateForceVector;
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boolm_affectedByForces;
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floatm_fallStartY;
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