Class PlayerCheckpoint

#include <Geode/binding/PlayerCheckpoint.hpp>
classPlayerCheckpoint:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticPlayerCheckpoint*create()

MacOS (ARM): 0xab5b8

MacOS (Intel): 0xbc400

Windows: 0x3a4210

iOS: 0x123974

Android

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Public member functions1
virtualboolinit()

MacOS (ARM): 0xae214

MacOS (Intel): 0xbf850

Windows: 0x77db0

iOS: 0x126030

Android

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Fields32
;
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cocos2d::CCPointm_lastPosition
;
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floatm_yVelocity
;
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boolm_isUpsideDown
;
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boolm_isSideways
;
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boolm_isShip
;
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boolm_isBall
;
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boolm_isBird
;
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boolm_isSwing
;
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boolm_isDart
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boolm_isRobot
;
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boolm_isSpider
;
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boolm_isOnGround
;
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GhostTypem_ghostType
;
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boolm_miniMode
;
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floatm_speed
;
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boolm_hidden
;
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boolm_goingLeft
;
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floatm_reverseSpeed
;
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boolm_dashing
;
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floatm_dashX
;
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floatm_dashY
;
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floatm_dashAngle
;
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floatm_dashStartTime
;
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DashRingObject*m_dashRingObject
;
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boolm_platformerCheckpoint
;
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doublem_lastFlipTime
;
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floatm_gravityMod
;
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boolm_decreaseBoostSlide
;
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intm_followRelated
;
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std::vector<float>m_playerFollowFloats
;
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floatm_followRelated2
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Protected member functions0
Protected fields0