Class PlayLayer
#include <Geode/binding/PlayLayer.hpp>
classPlayLayer:publicGJBaseGameLayer,publicCCCircleWaveDelegate,publicCurrencyRewardDelegate,publicDialogDelegate{ ... }
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Examples0
Public static methods2
staticPlayLayer*get()
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staticcocos2d::CCScene*scene(GJGameLevel*level,booluseReplay,booldontCreateObjects)
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Public member functions75
virtualvoidonEnterTransitionDidFinish()
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virtualvoidonExit()
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virtualTodoReturncheckForEnd()
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virtualvoidupdateVerifyDamage()
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virtualTodoReturnopacityForObject()
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virtualvoidupdateColor(cocos2d::ccColor3B&color,floatfadeTime,intcolorID,boolblending,floatopacity,cocos2d::ccHSVValue©HSV,intcolorIDToCopy,boolcopyOpacity,EffectGameObject*callerObject,intunk1,intunk2)
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virtualvoidactivatePlatformerEndTrigger(,)
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virtualvoiddestroyPlayer(,)
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virtualTodoReturntoggleGroundVisibility(boolp0)
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virtualcocos2d::CCPointposForTime(floatp0)
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virtualvoidresetSPTriggered()
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virtualTodoReturnmanualUpdateObjectColors()
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virtualvoidcheckpointActivated()
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virtualTodoReturnflipArt(boolp0)
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virtualvoidtoggleProgressbar()
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virtualTodoReturntoggleInfoLabel()
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virtualvoidremoveAllCheckpoints()
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virtualTodoReturntoggleMusicInPractice()
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virtualvoidcurrencyWillExit()
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virtualvoidcircleWaveWillBeRemoved()
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virtualvoiddialogClosed()
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voidaddCircle()
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voidaddObject()
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boolcanPauseGame()
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CheckpointObject*createCheckpoint()
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voidcreateObjectsFromSetupFinished()
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voiddelayedResetLevel()
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voidfullReset()
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floatgetCurrentPercent()
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intgetCurrentPercentInt()
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doublegetTempMilliTime()
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boolinit(GJGameLevel*level,booluseReplay,booldontCreateObjects)
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voidlevelComplete()
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voidloadDefaultColors()
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voidloadFromCheckpoint()
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CheckpointObject*markCheckpoint()
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voidonQuit()
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TodoReturnoptimizeColorGroups()
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TodoReturnoptimizeOpacityGroups()
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voidplayEndAnimationToPos()
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voidprepareCreateObjectsFromSetup()
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voidprocessCreateObjectsFromSetup()
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voidresetLevel()
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voidresetLevelFromStart()
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voidresume()
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TodoReturnscanDynamicSaveObjects()
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voidsetupHasCompleted()
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voidshowCompleteEffect()
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voidshowCompleteText()
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voidshowHint()
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voidstartGame()
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voidstartMusic()
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voidstoreCheckpoint()
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voidupdateAttempts()
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voidupdateInfoLabel()
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voidupdateProgressbar()
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voidupdateTestModeLabel()
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Fields55
uint8_t[48]__pad1100;
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cocos2d::CCArray*m_coinArray;
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uint8_t[110]__pad1102;
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boolm_isIgnoreDamageEnabled;
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cocos2d::CCLabelBMFont*m_statusLabel;
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intm_unk3778;
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uint8_t[24]__pad1106;
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floatm_unkSomeFloat;
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CheckpointObject*m_currentCheckpoint;
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cocos2d::CCArray*m_checkpointArray;
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cocos2d::CCArray*m_unk37a8;
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intm_unk37b0;
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intm_unk37b4;
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intm_unk37b8;
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cocos2d::CCArray*m_unk37c0;
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intm_unk37c8;
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intm_unk37cc;
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cocos2d::CCArray*m_circleWaveArray;
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cocos2d::CCArray*m_unk37d8;
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intm_unk37e0;
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intm_unk37e4;
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floatm_unk37e8;
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cocos2d::CCLabelBMFont*m_attemptLabel;
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cocos2d::CCLabelBMFont*m_percentageLabel;
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boolm_0126;
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cocos2d::CCSprite*m_progressBar;
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cocos2d::CCSprite*m_progressFill;
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uint8_t[110]__pad1127;
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intm_jumps;
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boolm_hasJumped;
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intm_uncommittedJumps;
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boolm_showLeaderboardPercentage;
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boolm_hasCompletedLevel;
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boolm_inResetDelay;
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intm_lastAttemptPercent;
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boolm_endLayerStars;
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uint8_t[58]__pad1136;
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doublem_attemptTime;
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doublem_bestAttemptTime;
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uint8_t[31]__pad1139;
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boolm_isPaused;
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boolm_disableGravityEffect;
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cocos2d::CCLabelBMFont*m_infoLabel;
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cocos2d::CCPointm_pUnk38e8;
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cocos2d::CCPointm_pUnk38f0;
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cocos2d::CCDictionary*m_colorKeyDict;
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intm_nextColorKey;
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boolm_tryPlaceCheckpoint;
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CheckpointGameObject*m_activatedCheckpoint;
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boolm_bUnk3958;
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cocos2d::CCPointm_endPosition;
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EndTriggerGameObject*m_platformerEndTrigger;
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