Class PlayLayer

#include <Geode/binding/PlayLayer.hpp>
classPlayLayer:publicGJBaseGameLayer,publicCCCircleWaveDelegate,publicCurrencyRewardDelegate,publicDialogDelegate{ ... }
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Examples0
Public static methods2
staticPlayLayer*get()

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staticcocos2d::CCScene*scene(,
booluseReplay
,
booldontCreateObjects
)

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Public member functions74
voidaddCircle()

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voidaddObject()

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voidapplyCustomEnterEffect(,)

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voidapplyEnterEffect(,
intp1
,)

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boolcanPauseGame()

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CheckpointObject*createCheckpoint()

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voidcreateObjectsFromSetupFinished()

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voiddelayedResetLevel()

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voidfullReset()

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floatgetCurrentPercent()

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intgetCurrentPercentInt()

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doublegetTempMilliTime()

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boolinit(,
booluseReplay
,
booldontCreateObjects
)

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voidlevelComplete()

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voidloadFromCheckpoint()

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CheckpointObject*markCheckpoint()

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voidonQuit()

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TodoReturnoptimizeColorGroups()

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TodoReturnoptimizeOpacityGroups()

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voidpauseGame()

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voidplayEndAnimationToPos()

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voidplayPlatformerEndAnimationToPos(,)

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voidprepareCreateObjectsFromSetup()

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voidprocessCreateObjectsFromSetup()

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voidremoveCheckpoint()

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voidresetLevel()

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voidresetLevelFromStart()

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voidresume()

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voidresumeAndRestart()

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TodoReturnscanDynamicSaveObjects()

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voidsetupHasCompleted()

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voidshowCompleteEffect()

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voidshowCompleteText()

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voidshowHint()

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voidshowNewBest(,
intp1
,
intp2
,,,)

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voidstartGame()

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voidstartMusic()

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voidstoreCheckpoint()

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voidtogglePracticeMode(
boolpracticeMode
)

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voidupdateAttempts()

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voidupdateInfoLabel()

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voidupdateProgressbar()

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voidupdateTestModeLabel()

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voidupdateTimeWarp(,)

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virtualvoidonEnterTransitionDidFinish()

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virtualvoidonExit()

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virtualvoidpostUpdate()

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virtualTodoReturncheckForEnd()

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virtualvoidupdateVerifyDamage()

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virtualvoidupdateAttemptTime()

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virtualvoidupdateVisibility()

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virtualTodoReturnopacityForObject()

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virtualvoidupdateColor(,
floatfadeTime
,
intcolorID
,
boolblending
,
floatopacity
,,
intcolorIDToCopy
,
boolcopyOpacity
,
EffectGameObject*callerObject
,
intunk1
,
intunk2
)

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virtualvoidactivatePlatformerEndTrigger(,)

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virtualvoidtoggleGlitter()

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virtualvoiddestroyPlayer(,)

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virtualTodoReturntoggleGroundVisibility()

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virtualvoidtoggleMGVisibility()

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virtualvoidtoggleHideAttempts()

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virtualfloattimeForPos(,
intp1
,
intp2
,,
intp4
)

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virtualfloatposForTime()

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virtualvoidresetSPTriggered()

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virtualvoidplayGravityEffect()

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virtualTodoReturnmanualUpdateObjectColors()

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virtualvoidcheckpointActivated()

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virtualTodoReturnflipArt()

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virtualvoidupdateTimeLabel(
intp0
,
intp1
,)

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virtualvoidtoggleProgressbar()

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virtualTodoReturntoggleInfoLabel()

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virtualvoidremoveAllCheckpoints()

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virtualTodoReturntoggleMusicInPractice()

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virtualvoidcurrencyWillExit()

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virtualvoidcircleWaveWillBeRemoved()

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virtualvoiddialogClosed()

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Fields55
uint8_t[48]__pad1085
;
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;
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uint8_t[110]__pad1087
;
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boolm_isIgnoreDamageEnabled
;
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;
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intm_unk3778
;
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uint8_t[24]__pad1091
;
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floatm_unkSomeFloat
;
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CheckpointObject*m_currentCheckpoint
;
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cocos2d::CCArray*m_checkpointArray
;
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;
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intm_unk37b0
;
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intm_unk37b4
;
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intm_unk37b8
;
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;
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intm_unk37c8
;
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intm_unk37cc
;
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cocos2d::CCArray*m_circleWaveArray
;
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;
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intm_unk37e0
;
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intm_unk37e4
;
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floatm_unk37e8
;
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;
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cocos2d::CCLabelBMFont*m_percentageLabel
;
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boolm_0126
;
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cocos2d::CCSprite*m_progressBar
;
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cocos2d::CCSprite*m_progressFill
;
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uint8_t[110]__pad1112
;
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intm_jumps
;
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boolm_hasJumped
;
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intm_uncommittedJumps
;
No description provided
boolm_showLeaderboardPercentage
;
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boolm_hasCompletedLevel
;
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boolm_inResetDelay
;
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intm_lastAttemptPercent
;
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boolm_endLayerStars
;
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uint8_t[58]__pad1121
;
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doublem_attemptTime
;
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doublem_bestAttemptTime
;
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uint8_t[31]__pad1124
;
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boolm_isPaused
;
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boolm_disableGravityEffect
;
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;
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;
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;
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;
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std::vector<int>m_keyColors
;
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std::vector<int>m_keyOpacities
;
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std::vector<int>m_keyPulses
;
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intm_nextColorKey
;
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boolm_tryPlaceCheckpoint
;
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CheckpointGameObject*m_activatedCheckpoint
;
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boolm_bUnk3958
;
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cocos2d::CCPointm_endPosition
;
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EndTriggerGameObject*m_platformerEndTrigger
;
No description provided
Protected member functions0
Protected fields0