Class PlayLayer

#include <Geode/binding/PlayLayer.hpp>
classPlayLayer:publicGJBaseGameLayer,publicCCCircleWaveDelegate,publicCurrencyRewardDelegate,publicDialogDelegate{ ... }
No description provided
Examples0
Public static methods3
staticPlayLayer*create(,
booluseReplay
,
booldontCreateObjects
)

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staticPlayLayer*get()

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staticcocos2d::CCScene*scene(,
booluseReplay
,
booldontCreateObjects
)

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Public member functions126
virtualvoidonEnterTransitionDidFinish()

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virtualvoidonExit()

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virtualvoidpostUpdate()

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virtualvoidcheckForEnd()

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virtualvoidtestTime()

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virtualvoidupdateVerifyDamage()

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virtualvoidupdateAttemptTime(
floatattemptTime
)

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virtualvoidupdateVisibility()

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virtualfloatopacityForObject()

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virtualvoidupdateColor(,
floatfadeTime
,
intcolorID
,
boolblending
,
floatopacity
,,
intcolorIDToCopy
,
boolcopyOpacity
,
EffectGameObject*callerObject
,
intunk1
,
intunk2
)

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virtualvoidactivateEndTrigger(
inttargetID
,
boolreverse
,
boollockPlayerY
)

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virtualvoidactivatePlatformerEndTrigger(,
std::vector<int>const&remapKeys
)

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virtualvoidtoggleGlitter(
boolvisible
)

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virtualvoiddestroyPlayer(,)

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virtualvoidtoggleGroundVisibility(
boolvisible
)

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virtualvoidtoggleMGVisibility(
boolvisible
)

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virtualvoidtoggleHideAttempts(
boolhide
)

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virtualfloattimeForPos(,
intorder
,
intchannel
,
boolsongTriggers
,
intid
)

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virtualcocos2d::CCPointposForTime(
floattime
)

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virtualvoidresetSPTriggered()

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virtualvoidupdateTimeWarp(
floattimeWarp
)

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virtualvoidplayGravityEffect(
boolflip
)

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virtualvoidmanualUpdateObjectColors()

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virtualvoidcheckpointActivated()

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virtualvoidflipArt(
boolflip
)

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virtualvoidupdateTimeLabel(
intseconds
,
intcentiseconds
,
booldecimals
)

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virtualvoidcheckSnapshot()

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virtualvoidtoggleProgressbar()

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virtualvoidtoggleInfoLabel()

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virtualvoidremoveAllCheckpoints()

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virtualvoidtoggleMusicInPractice()

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virtualvoidprocessCheckpoints()

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virtualvoidresetLevel()

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virtualvoidcurrencyWillExit()

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virtualvoidcircleWaveWillBeRemoved(
CCCircleWave*circleWave
)

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virtualvoiddialogClosed()

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voidaddCircle()

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voidaddObject()

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voidaddToGroupOld()

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voidapplyCustomEnterEffect(,
boolisRight
)

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voidapplyEnterEffect(,
intenterType
,
boolisRight
)

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boolcanPauseGame()

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CheckpointObject*checkpointWithID(
intid
)

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voidcolorObject(
intid
,)

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voidcommitJumps()

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voidcompareStateSnapshot()

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CheckpointObject*createCheckpoint()

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voidcreateObjectsFromSetupFinished()

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voiddelayedFullReset()

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voiddelayedResetLevel()

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voidfullReset()

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floatgetCurrentPercent()

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intgetCurrentPercentInt()

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cocos2d::CCPointgetEndPosition()

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CheckpointObject*getLastCheckpoint()

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floatgetRelativeMod(,
floatright
,
floatleft
,
floatoffset
)

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floatgetRelativeModNew(,,
floatoffset
,
boolunused
,
boolisRight
)

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doublegetTempMilliTime()

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voidgravityEffectFinished()

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voidincrementJumps()

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boolinit(,
booluseReplay
,
booldontCreateObjects
)

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boolisGameplayActive()

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voidlevelComplete()

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voidloadActiveSaveObjects(,)

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voidloadDefaultColors()

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voidloadDynamicSaveObjects()

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voidloadFromCheckpoint()

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CheckpointObject*loadLastCheckpoint()

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CheckpointObject*markCheckpoint()

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voidonQuit()

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voidoptimizeColorGroups()

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voidoptimizeOpacityGroups()

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voidpauseGame(
boolunfocused
)

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voidplayEndAnimationToPos()

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voidplayPlatformerEndAnimationToPos(,
boolinstant
)

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voidplayReplay()

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voidprepareCreateObjectsFromSetup(
gd::string&levelString
)

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voidprepareMusic(
booldontWait
)

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voidprocessCreateObjectsFromSetup()

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voidprocessLoadedMoveActions()

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voidqueueCheckpoint()

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voidremoveAllObjects()

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voidremoveCheckpoint(
boolfirst
)

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voidremoveFromGroupOld()

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voidresetLevelFromStart()

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voidresume()

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voidresumeAndRestart(
boolfromStart
)

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voidsaveActiveSaveObjects(,)

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voidsaveDynamicSaveObjects()

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voidscanActiveSaveObjects()

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voidscanDynamicSaveObjects()

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voidscreenFlipObject()

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voidsetupHasCompleted()

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boolshouldBlend(
intcolorID
)

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boolshouldDebugDraw()

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voidshowCompleteEffect()

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voidshowCompleteText()

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voidshowEndLayer()

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voidshowHint()

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voidshowNewBest(
boolnewReward
,
intorbs
,
intdiamonds
,
booldemonKey
,
boolnoRetry
,
boolnoTitle
)

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voidshowRetryLayer()

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voidshowTwoPlayerGuide()

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voidspawnCircle()

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voidspawnFirework()

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voidstartGame()

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voidstartGameDelayed()

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voidstartMusic()

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voidstartRecording()

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voidstartRecordingDelayed()

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voidstopRecording()

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voidstoreCheckpoint()

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voidtakeStateSnapshot()

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voidtoggleBGEffectVisibility(
boolenabled
)

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voidtoggleDebugDraw()

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voidtoggleGhostEffect(
inttype
)

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voidtoggleIgnoreDamage(
boolvalue
)

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voidtogglePracticeMode(
boolpracticeMode
)

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voidtryStartRecord()

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voidupdateAttempts()

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voidupdateDebugDrawSettings()

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voidupdateEffectPositions()

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voidupdateInfoLabel()

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voidupdateInvisibleBlock(,
floatrightFadeBound
,
floatleftFadeBound
,
floatrightFadeWidth
,
floatleftFadeWidth
,)

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voidupdateProgressbar()

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voidupdateScreenRotation(
introtation
,
booladd
,
boolconvert
,
floatduration
,
inteasingType
,
floateasingRate
,
intuniqueID
,
intcontrolID
)

MacOS (ARM): 0xa3b20

MacOS (Intel): 0xb5e50

Windows: Out of line

iOS: Out of line

Android

No description provided
voidupdateTestModeLabel()

MacOS (ARM): 0xa1068

MacOS (Intel): 0xb2fe0

Windows: 0x3a7990

iOS: 0x1195ac

Android

No description provided
Fields99
intm_unk36c8
;
No description provided
boolm_unk36cc
;
No description provided
boolm_unk36cd
;
No description provided
boolm_unk36ce
;
No description provided
boolm_unk36cf
;
No description provided
boolm_damageVerified
;
No description provided
std::vector<gd::string>m_objectStrings
;
No description provided
;
No description provided
boolm_passedIntegrity
;
No description provided
intm_objectsCreated
;
No description provided
std::vector<GameObject*>m_dynamicSaveObjects
;
No description provided
std::vector<GameObject*>m_activeSaveObjects1
;
No description provided
std::vector<GameObject*>m_activeSaveObjects2
;
No description provided
std::vector<SavedObjectStateRef>m_dynamicSaveObjects2
;
No description provided
intm_unk3768
;
No description provided
boolm_platformerRestart
;
No description provided
boolm_unk376d
;
No description provided
boolm_isIgnoreDamageEnabled
;
No description provided
;
No description provided
floatm_unk3778
;
No description provided
intm_unk377c
;
No description provided
floatm_unk3780
;
No description provided
floatm_unk3784
;
No description provided
intm_unk3788
;
No description provided
intm_unk378c
;
No description provided
boolm_endChecked
;
No description provided
floatm_endXPosition
;
No description provided
CheckpointObject*m_currentCheckpoint
;
No description provided
cocos2d::CCArray*m_checkpointArray
;
No description provided
cocos2d::CCArray*m_speedObjects
;
No description provided
boolm_unk37b0
;
No description provided
boolm_unk37b1
;
No description provided
cocos2d::CCPointm_enterEffectPosition
;
No description provided
;
No description provided
boolm_isSilent
;
No description provided
intm_unk37cc
;
No description provided
cocos2d::CCArray*m_circleWaveArray
;
No description provided
cocos2d::CCArray*m_collectibles
;
No description provided
boolm_unk37e0
;
No description provided
intm_pulseRodIndex
;
No description provided
floatm_maxObjectX
;
No description provided
;
No description provided
cocos2d::CCLabelBMFont*m_percentageLabel
;
No description provided
boolm_decimalPercentage
;
No description provided
boolm_hintShown
;
No description provided
cocos2d::CCSprite*m_progressBar
;
No description provided
cocos2d::CCSprite*m_progressFill
;
No description provided
floatm_progressWidth
;
No description provided
floatm_progressHeight
;
No description provided
intm_totalGravityEffects
;
No description provided
intm_activeGravityEffects
;
No description provided
intm_gravityEffectIndex
;
No description provided
cocos2d::CCArray*m_gravityEffects
;
No description provided
boolm_doNot
;
No description provided
floatm_unk383c
;
No description provided
boolm_skipAudioStep
;
No description provided
std::unordered_set<int>m_blendingColors
;
No description provided
intm_jumps
;
No description provided
boolm_hasJumped
;
No description provided
intm_uncommittedJumps
;
No description provided
boolm_showLeaderboardPercentage
;
No description provided
boolm_hasCompletedLevel
;
No description provided
boolm_inResetDelay
;
No description provided
intm_lastAttemptPercent
;
No description provided
boolm_endLayerStars
;
No description provided
intm_orbs
;
No description provided
intm_diamonds
;
No description provided
boolm_secretKey
;
No description provided
boolm_recordingStopped
;
No description provided
doublem_unk38b0
;
No description provided
doublem_unk38b8
;
No description provided
doublem_unk38c0
;
No description provided
boolm_unk38c8
;
No description provided
floatm_unk38cc
;
No description provided
intm_unk38d0
;
No description provided
doublem_attemptTime
;
No description provided
doublem_bestAttemptTime
;
No description provided
doublem_pauseTime
;
No description provided
doublem_currentTime
;
No description provided
doublem_pauseDelta
;
No description provided
floatm_unk3900
;
No description provided
boolm_glitterEnabled
;
No description provided
boolm_bgEffectDisabled
;
No description provided
boolm_unk3906
;
No description provided
boolm_isPaused
;
No description provided
boolm_disableGravityEffect
;
No description provided
;
No description provided
;
No description provided
;
No description provided
;
No description provided
;
No description provided
std::vector<float>m_keyOpacities
;
No description provided
DynamicBitsetm_keyPulses
;
No description provided
intm_nextColorKey
;
No description provided
boolm_tryPlaceCheckpoint
;
No description provided
CheckpointGameObject*m_activatedCheckpoint
;
No description provided
boolm_musicPrepared
;
No description provided
cocos2d::CCPointm_endPosition
;
No description provided
EndTriggerGameObject*m_platformerEndTrigger
;
No description provided
Protected member functions0
Protected fields0
Derived classes0