Class ParticleGameObject
#include <Geode/binding/ParticleGameObject.hpp>classParticleGameObject:publicEnhancedGameObject{ ... }
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Examples0
Public static methods1
staticParticleGameObject*create()
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Public member functions34
virtualboolinit()
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virtualvoidsetChildColor()
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virtualvoidcustomSetup()
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virtualvoidresetObject()
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virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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virtualvoidclaimParticle()
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virtualvoidunclaimParticle()
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virtualvoidparticleWasActivated()
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virtualvoidsetObjectColor()
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virtualvoidblendModeChanged()
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virtualvoidupdateParticleColor()
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voidapplyParticleSettings(cocos2d::CCParticleSystemQuad*particle)
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voidcreateAndAddCustomParticle()
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voidcreateParticlePreviewArt()
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voidsetParticleString(gd::stringstr)
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voidupdateParticle()
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voidupdateParticleAngle(floatangle,cocos2d::CCParticleSystemQuad*particle)
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voidupdateParticleStruct()
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Fields9
gd::stringm_particleData;
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boolm_updatedParticleData;
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cocos2d::ParticleStructm_particleStruct;
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boolm_hasUniformObjectColor;
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intm_popupPage;
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boolm_shouldQuickStart;
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floatm_respawnResult;
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boolm_startingRespawn;
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boolm_notPreviewing;
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