Class ParticleGameObject

#include <Geode/binding/ParticleGameObject.hpp>
classParticleGameObject:publicEnhancedGameObject{ ... }
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Examples0
Public static methods0
Public member functions2
voidsetParticleString()

MacOS (ARM): 0x163f24

MacOS (Intel): 0x1a14a0

Windows: 0x4880b0

Android

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voidupdateParticle()

MacOS (Intel): 0x1a1530

Windows: 0x488140

Android

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Fields7
gd::stringm_particleData
;
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boolm_updatedParticleData
;
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uint8_t[291]__pad375
;
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boolm_hasUniformObjectColor
;
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uint8_t[7]__pad377
;
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boolm_shouldQuickStart
;
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uint8_t[15]__pad379
;
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Protected member functions0
Protected fields0