Class ObjectManager

#include <Geode/binding/ObjectManager.hpp>
classObjectManager:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods2
staticObjectManager*instance()

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MacOS (Intel): 0x795660

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staticcocos2d::CCDictionary*replaceAllOccurencesOfString(,,)

MacOS (ARM): 0x69e67c

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Public member functions9
virtualboolinit()

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boolanimLoaded()

MacOS (ARM): 0x69f3c8

MacOS (Intel): 0x797370

Windows: Out of line

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cocos2d::CCDictionary*getDefinition(
charconst*definitionKey
)

MacOS (ARM): 0x69f1c0

MacOS (Intel): 0x7971a0

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cocos2d::CCDictionary*getGlobalAnimCopy()

MacOS (ARM): 0x69e53c

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voidloadCopiedAnimations()

MacOS (ARM): 0x69d9f8

MacOS (Intel): 0x7957a0

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voidloadCopiedSets()

MacOS (ARM): 0x69de64

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voidpurgeObjectManager()

MacOS (ARM): 0x69d97c

MacOS (Intel): 0x795710

Windows: Out of line

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voidsetLoaded(
charconst*objectName
)

MacOS (ARM): 0x69f2c4

MacOS (Intel): 0x797280

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voidsetup()

MacOS (ARM): 0x69e1b0

MacOS (Intel): 0x795fb0

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Fields2
cocos2d::CCDictionary*m_objectDefinitions
;
No description provided
cocos2d::CCDictionary*m_loadedAnimations
;
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Protected member functions0
Protected fields0
Derived classes0