Class MenuGameLayer

#include <Geode/binding/MenuGameLayer.hpp>
classMenuGameLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods1
staticMenuGameLayer*create()

Windows: 0x2791a0

Android

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Public member functions12
voiddestroyPlayer()

Windows: 0x27ae40

Android

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TodoReturngetBGColor(
intp0
)

Windows: 0x279890

Android

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voidresetPlayer()

Windows: 0x279fd0

Android

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voidtryJump()

Windows: 0x2799a0

Android

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TodoReturnupdateColor()

Windows: 0x2796d0

Android

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voidupdateColors()

Windows: 0x279810

Android

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virtualvoidupdate()

Windows: 0x279c60

Android

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virtualboolinit()

Windows: 0x279240

Android

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virtualboolccTouchBegan(,)

Windows: 0x27b020

Android

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virtualvoidccTouchMoved(,)

Out of line

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virtualvoidccTouchEnded(,)

Out of line

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virtualvoidregisterWithTouchDispatcher()

Windows: 0x27b130

Android

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Fields10
boolm_unkBool1
;
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floatm_deltaCount
;
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boolm_isDestroyingPlayer
;
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intm_initCount
;
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;
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intm_unused2
;
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PlayerObject*m_playerObject
;
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cocos2d::CCSprite*m_backgroundSprite
;
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GJGroundLayer*m_groundLayer
;
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floatm_backgroundSpeed
;
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Protected member functions0
Protected fields0