Class MenuGameLayer

#include <Geode/binding/MenuGameLayer.hpp>
classMenuGameLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods1
staticMenuGameLayer*create()

Windows: Out of line

Android

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Public member functions11
voiddestroyPlayer()

MacOS (ARM): 0x449af8

MacOS (Intel): 0x4e7c20

Windows: 0x31e480

Android

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cocos2d::ccColor3BgetBGColor(
intp0
)

MacOS (ARM): 0x448bc0

MacOS (Intel): 0x4e6b60

Windows: 0x31cde0

Android

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voidresetPlayer()

MacOS (Intel): 0x4e7060

Windows: 0x31d850

Android

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voidtryJump()

MacOS (ARM): 0x448cc4

MacOS (Intel): 0x4e6c00

Windows: 0x31d0b0

Android

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voidupdateColor()

MacOS (ARM): 0x448f34

MacOS (Intel): 0x4e6e60

Windows: 0x31cc90

Android

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virtualvoidupdate()

MacOS (ARM): 0x449800

MacOS (Intel): 0x4e78b0

Windows: 0x31d380

iOS: 0x394154

Android

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virtualboolinit()

MacOS (ARM): 0x4487ac

MacOS (Intel): 0x4e6700

Windows: 0x31c560

iOS: 0x3932d0

Android

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virtualboolccTouchBegan(,)

MacOS (ARM): 0x449cf4

MacOS (Intel): 0x4e7e20

Windows: 0x31e740

iOS: 0x3945e4

Android

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virtualvoidccTouchMoved(,)

MacOS (ARM): 0x449e0c

MacOS (Intel): 0x4e7f40

Windows: Out of line

iOS: 0x3946fc

Android: Out of line

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virtualvoidccTouchEnded(,)

MacOS (ARM): 0x449e14

MacOS (Intel): 0x4e7f60

Windows: Out of line

iOS: 0x394704

Android: Out of line

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virtualvoidregisterWithTouchDispatcher()

MacOS (ARM): 0x449e38

MacOS (Intel): 0x4e7fc0

Windows: 0x31e8f0

iOS: 0x394728

Android

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Fields9
boolm_videoOptionsOpen
;
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floatm_deltaCount
;
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boolm_isDestroyingPlayer
;
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intm_initCount
;
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;
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PlayerObject*m_playerObject
;
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cocos2d::CCSprite*m_backgroundSprite
;
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GJGroundLayer*m_groundLayer
;
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floatm_backgroundSpeed
;
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Protected member functions0
Protected fields0