Class MenuGameLayer
#include <Geode/binding/MenuGameLayer.hpp>classMenuGameLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods1
staticMenuGameLayer*create()
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Public member functions13
virtualboolinit()
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virtualboolccTouchBegan(cocos2d::CCTouch*touch,cocos2d::CCEvent*event)
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virtualvoidccTouchMoved(cocos2d::CCTouch*touch,cocos2d::CCEvent*event)
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virtualvoidccTouchEnded(cocos2d::CCTouch*touch,cocos2d::CCEvent*event)
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virtualvoidccTouchCancelled(cocos2d::CCTouch*touch,cocos2d::CCEvent*event)
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virtualvoidregisterWithTouchDispatcher()
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voiddestroyPlayer()
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cocos2d::ccColor3BgetBGColor(intindex)
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voidresetPlayer()
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voidupdateColors()
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Fields9
boolm_videoOptionsOpen;
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floatm_deltaCount;
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boolm_isDestroyingPlayer;
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intm_initCount;
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cocos2d::CCPointm_realBackgroundPosition;
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PlayerObject*m_playerObject;
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cocos2d::CCSprite*m_backgroundSprite;
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GJGroundLayer*m_groundLayer;
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floatm_backgroundWrapPosition;
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