Class LoadingLayer

#include <Geode/binding/LoadingLayer.hpp>
classLoadingLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods0
Public member functions5
charconst*getLoadingString()

Windows: 0x30ee90

iOS: 0x1e0130

Android

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boolinit()

MacOS (ARM): 0x32bec4

MacOS (Intel): 0x3a5890

Windows: 0x30db60

iOS: 0x1dfa60

Android

No description provided
voidloadAssets()

MacOS (ARM): 0x32c720

MacOS (Intel): 0x3a60d0

Windows: 0x30e400

iOS: 0x1e020c

Android

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cocos2d::CCScene*scene()

MacOS (ARM): 0x32bd2c

MacOS (Intel): 0x3a56b0

Windows: 0x30da50

iOS: 0x1df968

Android

No description provided
voidupdateProgress(
intp0
)

Windows: 0x30e380

iOS: 0x1e01a0

Android

No description provided
Fields9
boolm_unknown
;
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boolm_unknown2
;
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intm_loadStep
;
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;
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TextArea*m_textArea
;
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;
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floatm_sliderGrooveXPos
;
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floatm_sliderGrooveHeight
;
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boolm_fromRefresh
;
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Protected member functions0
Protected fields0