Class LoadingLayer

#include <Geode/binding/LoadingLayer.hpp>
classLoadingLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods2
staticLoadingLayer*create()

MacOS (Intel): 0x38f480

Android

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staticcocos2d::CCScene*scene()

MacOS (ARM): 0x31e17c

Windows: 0x3194f0

Android

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Public member functions5
charconst*getLoadingString()

MacOS (ARM): 0x31ea9c

MacOS (Intel): 0x38fcf0

Windows: 0x31a930

iOS: 0x1d7514

Android

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boolinit()

MacOS (ARM): 0x31e314

MacOS (Intel): 0x38f560

Windows: 0x319600

iOS: 0x1d6e44

Android

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voidloadAssets()

MacOS (ARM): 0x31eb80

MacOS (Intel): 0x38fdb0

Windows: 0x319ea0

iOS: 0x1d75f0

Android

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voidloadingFinished()

MacOS (ARM): 0x31f290

MacOS (Intel): 0x390550

Windows: Out of line

iOS: 0x1d7c84

Android

No description provided
voidupdateProgress(
intp0
)

MacOS (Intel): 0x38fd50

Windows: 0x319e20

Android

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Fields9
boolm_unknown
;
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boolm_unknown2
;
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intm_loadStep
;
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;
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TextArea*m_textArea
;
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;
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floatm_sliderGrooveXPos
;
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floatm_sliderGrooveHeight
;
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boolm_fromRefresh
;
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Protected member functions0
Protected fields0