Class LoadingLayer

#include <Geode/binding/LoadingLayer.hpp>
classLoadingLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods2
staticLoadingLayer*create(
boolrefresh
)

MacOS (ARM): 0x3271fc

MacOS (Intel): 0x3a25b0

Windows: Out of line

iOS: 0x1d5f40

Android

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staticcocos2d::CCScene*scene(
boolrefresh
)

MacOS (ARM): 0x327124

MacOS (Intel): 0x3a24b0

Windows: 0x32e3b0

iOS: 0x1d5efc

Android

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Public member functions5
charconst*getLoadingString()

MacOS (ARM): 0x327a3c

MacOS (Intel): 0x3a2e00

Windows: 0x32f7f0

iOS: 0x1d66c8

Android

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boolinit(
boolrefresh
)

MacOS (ARM): 0x3272bc

MacOS (Intel): 0x3a2690

Windows: 0x32e4c0

iOS: 0x1d5ff4

Android

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voidloadAssets()

MacOS (ARM): 0x327b18

MacOS (Intel): 0x3a2ec0

Windows: 0x32ed60

iOS: 0x1d67a4

Android

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voidloadingFinished()

MacOS (ARM): 0x328224

MacOS (Intel): 0x3a3660

Windows: Out of line

iOS: 0x1d6e3c

Android

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voidupdateProgress(
intprogress
)

MacOS (ARM): 0x327aac

MacOS (Intel): 0x3a2e60

Windows: 0x32ece0

iOS: 0x1d6738

Android

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Fields9
boolm_unknown
;
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boolm_unknown2
;
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intm_loadStep
;
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;
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TextArea*m_textArea
;
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;
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floatm_sliderGrooveXPos
;
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floatm_sliderGrooveHeight
;
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boolm_fromRefresh
;
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Protected member functions0
Protected fields0
Derived classes0