Class LoadingCircleSprite

#include <Geode/binding/LoadingCircleSprite.hpp>
classLoadingCircleSprite:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods1
staticLoadingCircleSprite*create(
floatspinSpeed
)

MacOS (ARM): 0x41f444

MacOS (Intel): 0x4bf520

Windows: 0x6bc60

iOS: 0x39a26c

Android

Create a Loading Circle Sprite with a spinning action

Parameters

spinSpeed

A speed modifier, higher is faster and lower is slow *
Public member functions3
cocos2d::CCAction*fadeInCircle(
boolresetOpacity
,
floatduration
,
floatopacity
)

MacOS (ARM): 0x41f5c0

MacOS (Intel): 0x4bf6c0

Windows: 0x6bd60

iOS: 0x39a398

Android

No description provided
voidhideCircle()

MacOS (ARM): 0x41f64c

MacOS (Intel): 0x4bf740

Windows: Out of line

iOS: 0x39a424

Android

No description provided
boolinit(
floatspinSpeed
)

MacOS (ARM): 0x41f528

MacOS (Intel): 0x4bf600

Windows: Out of line

iOS: 0x39a304

Android

No description provided
Fields0
Protected member functions0
Protected fields0
Derived classes0