Class LevelSettingsObject

#include <Geode/binding/LevelSettingsObject.hpp>
classLevelSettingsObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods3
staticLevelSettingsObject*create()

Windows: 0x2dd1f0

Android

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staticLevelSettingsObject*objectFromDict()

MacOS (ARM): 0xdb500

MacOS (Intel): 0xf7bf0

Windows: 0x2deff0

Android

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staticLevelSettingsObject*objectFromString()

Windows: Out of line

Android

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Public member functions4
gd::stringgetSaveString()

MacOS (ARM): 0xcacc0

Windows: 0x2dd630

Android

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voidsetupColorsFromLegacyMode()

MacOS (ARM): 0xdcba8

MacOS (Intel): 0xf93f0

Windows: 0x2e0840

Android

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boolshouldUseYSection()

Windows: Out of line

Android

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virtualboolinit()

MacOS (ARM): 0xdb388

MacOS (Intel): 0xf7a30

Windows: 0x2dd320

iOS: 0x366b34

Android

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Fields45
GJEffectManager*m_effectManager
;
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intm_startMode
;
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Speedm_startSpeed
;
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boolm_startMini
;
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boolm_startDual
;
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boolm_mirrorMode
;
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boolm_rotateGameplay
;
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boolm_twoPlayerMode
;
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boolm_platformerMode
;
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floatm_songOffset
;
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boolm_fadeIn
;
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boolm_fadeOut
;
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intm_backgroundIndex
;
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intm_groundIndex
;
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intm_fontIndex
;
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intm_middleGroundIndex
;
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boolm_startsWithStartPos
;
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boolm_isFlipped
;
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boolm_reverseGameplay
;
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boolm_disableStartPos
;
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intm_targetOrder
;
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intm_targetChannel
;
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;
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gd::stringm_guidelineString
;
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boolm_unkBool
;
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intm_colorPage
;
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intm_groundLineIndex
;
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boolm_propertykA23
;
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boolm_propertykA24
;
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boolm_noTimePenalty
;
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intm_propertykA44
;
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boolm_resetCamera
;
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intm_spawnGroup
;
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boolm_allowMultiRotation
;
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boolm_enablePlayerSqueeze
;
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boolm_fixGravityBug
;
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boolm_fixNegativeScale
;
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boolm_fixRobotJump
;
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boolm_dynamicLevelHeight
;
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boolm_sortGroups
;
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boolm_fixRadiusCollision
;
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boolm_enable22Changes
;
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boolm_allowStaticRotate
;
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boolm_reverseSync
;
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boolm_propertykA45
;
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Protected member functions0
Protected fields0