Class LevelSettingsLayer
#include <Geode/binding/LevelSettingsLayer.hpp>
classLevelSettingsLayer:publicFLAlertLayer,publicColorSelectDelegate,publicSelectArtDelegate,publicSelectSettingDelegate,publicFLAlertLayerProtocol,publicCustomSongLayerDelegate,publicTextInputDelegate{ ... }
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Examples0
Public static methods1
staticLevelSettingsLayer*create(,)
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Public member functions23
virtualvoidregisterWithTouchDispatcher()
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virtualvoidkeyBackClicked()
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virtualvoidcolorSelectClosed()
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virtualvoidselectArtClosed()
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virtualvoidselectSettingClosed()
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virtualvoidtextChanged()
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boolinit(,)
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voidonBGArt(cocos2d::CCObject*sender)
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voidonClose(cocos2d::CCObject*sender)
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voidonFGArt(cocos2d::CCObject*sender)
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voidonGameplayMode(cocos2d::CCObject*sender)
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voidonGArt(cocos2d::CCObject*sender)
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voidonLiveEdit(cocos2d::CCObject*sender)
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voidonMode(cocos2d::CCObject*sender)
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voidonOptionToggle(cocos2d::CCObject*sender)
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voidonSettings(cocos2d::CCObject*sender)
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voidonShowPicker(cocos2d::CCObject*sender)
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voidonSpeed(cocos2d::CCObject*sender)
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voidupdateColorSprite()
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voidupdateColorSprites()
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voidupdateGameplayModeButtons()
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Fields25
SongSelectNode*m_songSelectNode;
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Speedm_speed;
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ColorChannelSprite*m_bgColorSprite;
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ColorChannelSprite*m_gColorSprite;
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ColorChannelSprite*m_g2ColorSprite;
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ColorChannelSprite*m_lineColorSprite;
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ColorChannelSprite*m_mgColorSprite;
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ColorChannelSprite*m_mg2ColorSprite;
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cocos2d::CCSprite*m_moreColorsSprite;
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cocos2d::CCSprite*m_backgroundSprite;
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cocos2d::CCSprite*m_groundSprite;
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cocos2d::CCSprite*m_middlegroundSprite;
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cocos2d::CCSprite*m_speedSprite;
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cocos2d::CCSprite*m_modeSprite;
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LevelSettingsObject*m_settingsObject;
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void*m_unkPtr;
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cocos2d::CCArray*m_modeToggles;
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cocos2d::CCArray*m_speedButtons;
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LevelSettingsDelegate*m_delegate;
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LevelEditorLayer*m_editorLayer;
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CCTextInputNode*m_orderInput;
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CCTextInputNode*m_channelInput;
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CCMenuItemSpriteExtra*m_classicButton;
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CCMenuItemSpriteExtra*m_platformerButton;
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boolm_disableInput;
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