Class LevelSettingsLayer

#include <Geode/binding/LevelSettingsLayer.hpp>
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Examples0
Public static methods1
staticLevelSettingsLayer*create(,)

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Public member functions23
virtualvoidregisterWithTouchDispatcher()

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virtualvoidkeyBackClicked()

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virtualvoidFLAlert_Clicked(,)

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virtualvoidcolorSelectClosed()

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virtualvoidselectArtClosed()

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virtualvoidselectSettingClosed()

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virtualvoidtextChanged()

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voidcreateToggleButton(,,,,)

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boolinit(,)

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voidonBGArt()

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voidonClose()

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voidonFGArt()

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voidonGameplayMode()

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voidonGArt()

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voidonLiveEdit()

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voidonMode()

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voidonOptionToggle()

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voidonSettings()

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voidonShowPicker()

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voidonSpeed()

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voidupdateColorSprite()

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voidupdateColorSprites()

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voidupdateGameplayModeButtons()

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Fields25
SongSelectNode*m_songSelectNode
;
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Speedm_speed
;
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ColorChannelSprite*m_bgColorSprite
;
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ColorChannelSprite*m_gColorSprite
;
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ColorChannelSprite*m_g2ColorSprite
;
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ColorChannelSprite*m_lineColorSprite
;
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ColorChannelSprite*m_mgColorSprite
;
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ColorChannelSprite*m_mg2ColorSprite
;
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cocos2d::CCSprite*m_moreColorsSprite
;
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cocos2d::CCSprite*m_backgroundSprite
;
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cocos2d::CCSprite*m_groundSprite
;
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cocos2d::CCSprite*m_middlegroundSprite
;
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cocos2d::CCSprite*m_speedSprite
;
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cocos2d::CCSprite*m_modeSprite
;
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LevelSettingsObject*m_settingsObject
;
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void*m_unkPtr
;
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cocos2d::CCArray*m_modeToggles
;
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cocos2d::CCArray*m_speedButtons
;
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;
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LevelEditorLayer*m_editorLayer
;
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CCTextInputNode*m_orderInput
;
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CCTextInputNode*m_channelInput
;
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CCMenuItemSpriteExtra*m_classicButton
;
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CCMenuItemSpriteExtra*m_platformerButton
;
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boolm_disableInput
;
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Protected member functions0
Protected fields0