Class LevelSelectLayer

#include <Geode/binding/LevelSelectLayer.hpp>
classLevelSelectLayer:publiccocos2d::CCLayer,publicBoomScrollLayerDelegate,publicDynamicScrollDelegate{ ... }
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Examples0
Public static methods2
staticLevelSelectLayer*create(
intpage
)

MacOS (Intel): 0x41f070

Windows: Out of line

Android

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staticcocos2d::CCScene*scene(
intp0
)

MacOS (Intel): 0x41ef50

Windows: 0x303710

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Public member functions11
cocos2d::ccColor3BcolorForPage(
intpage
)

MacOS (ARM): 0x39d12c

MacOS (Intel): 0x421bd0

Windows: 0x3049e0

Android

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boolinit(
intpage
)

MacOS (ARM): 0x39a760

MacOS (Intel): 0x41f160

Windows: 0x303840

Android

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voidonBack()

Windows: 0x304e80

Android

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voidonDownload()

MacOS (ARM): 0x39b36c

MacOS (Intel): 0x41fea0

Windows: 0x304600

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voidonInfo()

MacOS (ARM): 0x39b46c

MacOS (Intel): 0x41ffa0

Windows: 0x305000

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voidonNext()

MacOS (ARM): 0x39b3f4

MacOS (Intel): 0x41ff20

Windows: 0x304d80

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voidonPrev()

MacOS (ARM): 0x39b3c4

MacOS (Intel): 0x41fef0

Windows: 0x304e00

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x39d1bc

MacOS (Intel): 0x421c50

Windows: 0x304ed0

iOS: 0x3fb7b0

Android

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virtualvoidkeyDown()

MacOS (ARM): 0x39d250

MacOS (Intel): 0x421cf0

Windows: 0x304f20

iOS: 0x3fb7bc

Android

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virtualvoidupdatePageWithObject(,)

MacOS (ARM): 0x39b4a8

MacOS (Intel): 0x41ffe0

Windows: 0x304650

iOS: 0x3fa324

Android

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virtualvoidscrollLayerMoved()

MacOS (ARM): 0x39cd34

MacOS (Intel): 0x4217c0

Windows: 0x3046c0

iOS: 0x3fb4a4

Android

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Fields7
floatm_width
;
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cocos2d::CCSprite*m_backgroundSprite
;
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GJGroundLayer*m_groundLayer
;
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BoomScrollLayer*m_scrollLayer
;
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intm_unknown
;
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intm_scrolls
;
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boolm_masterDetectiveUnlocked
;
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Protected member functions0
Protected fields0