Class LevelSelectLayer

#include <Geode/binding/LevelSelectLayer.hpp>
classLevelSelectLayer:publiccocos2d::CCLayer,publicBoomScrollLayerDelegate,publicDynamicScrollDelegate{ ... }
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Examples0
Public static methods2
staticLevelSelectLayer*create(
intpage
)

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Windows: Out of line

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staticcocos2d::CCScene*scene(
intp0
)

MacOS (ARM): 0x39a5b0

MacOS (Intel): 0x41ef50

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Public member functions11
virtualvoidkeyBackClicked()

MacOS (ARM): 0x39d1bc

MacOS (Intel): 0x421c50

Windows: 0x304ed0

iOS: 0x3fb7b0

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virtualvoidkeyDown()

MacOS (ARM): 0x39d250

MacOS (Intel): 0x421cf0

Windows: 0x304f20

iOS: 0x3fb7bc

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virtualvoidupdatePageWithObject(,)

MacOS (ARM): 0x39b4a8

MacOS (Intel): 0x41ffe0

Windows: 0x304650

iOS: 0x3fa324

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virtualvoidscrollLayerMoved()

MacOS (ARM): 0x39cd34

MacOS (Intel): 0x4217c0

Windows: 0x3046c0

iOS: 0x3fb4a4

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cocos2d::ccColor3BcolorForPage(
intpage
)

MacOS (ARM): 0x39d12c

MacOS (Intel): 0x421bd0

Windows: 0x3049e0

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boolinit(
intpage
)

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voidonBack()

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voidonDownload()

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voidonInfo()

MacOS (ARM): 0x39b46c

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voidonNext()

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voidonPrev()

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MacOS (Intel): 0x41fef0

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Fields7
floatm_width
;
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cocos2d::CCSprite*m_backgroundSprite
;
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GJGroundLayer*m_groundLayer
;
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BoomScrollLayer*m_scrollLayer
;
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intm_unknown
;
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intm_scrolls
;
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boolm_masterDetectiveUnlocked
;
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Protected member functions0
Protected fields0