Class LevelPage

#include <Geode/binding/LevelPage.hpp>
classLevelPage:publiccocos2d::CCLayer,publicDialogDelegate{ ... }
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Examples0
Public static methods1
staticLevelPage*create()

MacOS (ARM): 0x39b290

MacOS (Intel): 0x41fda0

Windows: Out of line

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Public member functions15
voidaddSecretCoin()

MacOS (ARM): 0x39cb1c

MacOS (Intel): 0x4215a0

Windows: 0x307810

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voidaddSecretDoor()

MacOS (ARM): 0x39ed88

MacOS (Intel): 0x423b10

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boolinit()

MacOS (ARM): 0x39dc80

MacOS (Intel): 0x422900

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voidonInfo()

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voidonPlay()

MacOS (ARM): 0x39d360

MacOS (Intel): 0x421ef0

Windows: 0x308cf0

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voidonSecretDoor()

MacOS (ARM): 0x39f3a0

MacOS (Intel): 0x424140

Windows: 0x308130

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voidonTheTower()

MacOS (ARM): 0x39e83c

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voidplayCoinEffect()

MacOS (ARM): 0x39ef58

MacOS (Intel): 0x423cf0

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voidplayStep3()

Windows: 0x309160

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voidupdateDynamicPage()

MacOS (ARM): 0x39b524

MacOS (Intel): 0x420050

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virtualboolccTouchBegan(,)

MacOS (ARM): 0x39fd40

MacOS (Intel): 0x424bf0

Windows: 0x309700

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virtualvoidccTouchMoved(,)

MacOS (ARM): 0x39fe48

MacOS (Intel): 0x424d10

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virtualvoidccTouchEnded(,)

MacOS (ARM): 0x39fe50

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virtualvoidregisterWithTouchDispatcher()

MacOS (ARM): 0x39fe74

MacOS (Intel): 0x424d90

Windows: 0x9b1a0

iOS: 0x3fdbdc

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virtualvoiddialogClosed()

MacOS (ARM): 0x39fa78

MacOS (Intel): 0x424940

Windows: 0x308c10

iOS: 0x3fd88c

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Fields20
boolm_isBusy
;
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;
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cocos2d::CCMenu*m_levelMenu
;
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;
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cocos2d::CCLabelBMFont*m_normalProgressLabel
;
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cocos2d::CCLabelBMFont*m_practiceProgressLabel
;
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;
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;
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floatm_progressWidth
;
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cocos2d::CCSprite*m_normalProgressBar
;
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cocos2d::CCSprite*m_practiceProgressBar
;
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cocos2d::CCSprite*m_difficultySprite
;
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cocos2d::CCSprite*m_starsSprite
;
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cocos2d::CCSizem_levelDisplaySize
;
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;
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cocos2d::CCArray*m_dynamicObjects
;
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cocos2d::CCArray*m_levelObjects
;
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cocos2d::CCArray*m_progressObjects
;
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GameObject*m_coinObject
;
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cocos2d::CCSprite*m_secretDoor
;
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Protected member functions0
Protected fields0