Class LevelPage
#include <Geode/binding/LevelPage.hpp>
classLevelPage:publiccocos2d::CCLayer,publicDialogDelegate{ ... }
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Examples0
Public static methods1
staticLevelPage*create(GJGameLevel*level)
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Public member functions15
voidaddSecretCoin()
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voidaddSecretDoor()
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boolinit()
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voidonInfo(cocos2d::CCObject*sender)
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voidonPlay(cocos2d::CCObject*sender)
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voidonSecretDoor(cocos2d::CCObject*sender)
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voidonTheTower(cocos2d::CCObject*sender)
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voidplayCoinEffect()
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voidplayStep3()
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voidupdateDynamicPage()
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virtualboolccTouchBegan(,)
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virtualvoidccTouchMoved(,)
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virtualvoidccTouchEnded(,)
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virtualvoidregisterWithTouchDispatcher()
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virtualvoiddialogClosed()
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Fields20
boolm_isBusy;
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GJGameLevel*m_level;
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cocos2d::CCMenu*m_levelMenu;
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cocos2d::extension::CCScale9Sprite*m_levelDisplay;
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cocos2d::CCLabelBMFont*m_normalProgressLabel;
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cocos2d::CCLabelBMFont*m_practiceProgressLabel;
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cocos2d::CCLabelBMFont*m_nameLabel;
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cocos2d::CCLabelBMFont*m_starsLabel;
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floatm_progressWidth;
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cocos2d::CCSprite*m_normalProgressBar;
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cocos2d::CCSprite*m_practiceProgressBar;
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cocos2d::CCSprite*m_difficultySprite;
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cocos2d::CCSprite*m_starsSprite;
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cocos2d::CCSizem_levelDisplaySize;
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cocos2d::CCArray*m_coins;
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cocos2d::CCArray*m_dynamicObjects;
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cocos2d::CCArray*m_levelObjects;
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cocos2d::CCArray*m_progressObjects;
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GameObject*m_coinObject;
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cocos2d::CCSprite*m_secretDoor;
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