Class LevelListLayer
#include <Geode/binding/LevelListLayer.hpp>
classLevelListLayer:publicLevelBrowserLayer,publicTextInputDelegate,publicSelectListIconDelegate,publicLikeItemDelegate,publicLevelListDeleteDelegate{ ... }
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Examples0
Public static methods2
staticLevelListLayer*create(GJLevelList*list)
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staticcocos2d::CCScene*scene()
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Public member functions31
virtualvoidonEnter()
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virtualvoidonBack(cocos2d::CCObject*sender)
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virtualvoidiconSelectClosed()
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virtualvoidtextInputOpened()
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virtualvoidtextInputClosed()
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virtualvoidtextChanged()
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voidcloneList()
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voidconfirmClone()
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voidconfirmDelete()
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voidconfirmOwnerDelete()
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boolinit()
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voidonClaimReward(cocos2d::CCObject*sender)
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voidonFavorite(cocos2d::CCObject*sender)
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voidonInfo(cocos2d::CCObject*sender)
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voidonLike(cocos2d::CCObject*sender)
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voidonRefreshLevelList(cocos2d::CCObject*sender)
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voidonSelectIcon(cocos2d::CCObject*sender)
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voidonToggleEditMode(cocos2d::CCObject*sender)
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voidonViewProfile(cocos2d::CCObject*sender)
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voidupdateSideButtons()
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voidupdateStatsArt()
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Fields13
cocos2d::CCMenu*m_buttonMenu;
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gd::stringm_searchKey1;
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GJLevelList*m_levelList;
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gd::stringm_searchKey2;
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CCMenuItemSpriteExtra*m_likeButton;
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boolm_exiting;
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CCTextInputNode*m_titleInput;
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intm_editMode;
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cocos2d::CCArray*m_objects;
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cocos2d::CCSprite*m_diffSprite;
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cocos2d::CCSprite*m_featureSprite;
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cocos2d::CCPointm_rewardPosition;
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boolm_exited;
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