Class LevelEditorLayer

#include <Geode/binding/LevelEditorLayer.hpp>
classLevelEditorLayer:publicGJBaseGameLayer,publicLevelSettingsDelegate{ ... }
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Examples0
Public static methods4
staticLevelEditorLayer*get()

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staticLevelEditorLayer*create(,)

Windows: 0x2399c0

Android

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staticcocos2d::CCScene*scene(,)

Windows: 0x239980

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staticvoidupdateObjectLabel()

Windows: 0x23e710

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Public member functions47
TodoReturnaddExclusionList(,)

Windows: 0x241da0

Android

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voidaddSpecial()

Windows: 0x23ec50

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TodoReturnaddTouchPoint()

Windows: 0x2509d0

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TodoReturncopyObjectState()

Windows: 0x2477f0

Android

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GameObject*createObject(
intp0
,,)

Windows: 0x23bf10

Android

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voidcreateObjectsFromSetup()

Windows: 0x23b330

Android

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cocos2d::CCArray*createObjectsFromString(,,)

Windows: 0x23b970

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intfindGameObject(
intp0
)

Windows: 0x23d260

Android

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gd::stringgetLevelString()

Windows: 0x23db70

Android

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intgetNextFreeEditorLayer()

Windows: 0x241950

Android

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intgetNextFreeGroupID()

Windows: 0x241530

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TodoReturngetNextFreeOrderChannel()

Windows: 0x241870

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TodoReturngetObjectRect(,,)

Windows: 0x23cb10

Android

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TodoReturngetSelectedEditorOrder()

Windows: 0x242c40

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TodoReturngetSelectedOrderChannel()

Windows: 0x242c10

Android

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voidhandleAction(,)

Windows: 0x23d670

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boolinit(,)

Windows: 0x239a70

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boolisLayerLocked(
intlayer
)

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TodoReturnobjectAtPosition()

Windows: 0x23c610

Android

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TodoReturnobjectMoved()

Windows: 0x23f080

Android

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cocos2d::CCArray*objectsInRect(,)

Windows: 0x23cf20

Android

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voidonPausePlaytest()

Windows: 0x246c70

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voidonPlaytest()

Windows: 0x2463a0

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voidonResumePlaytest()

Windows: 0x246d60

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voidonStopPlaytest()

Windows: 0x246ea0

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TodoReturnpasteAttributeState(,)

Windows: 0x247940

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TodoReturnpasteColorState(,)

Windows: 0x2478d0

Android

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TodoReturnremoveAllObjects()

Windows: 0x23d360

Android

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TodoReturnremoveObject(,)

Windows: 0x23d2b0

Android

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voidremoveSpecial()

Windows: 0x23f2f0

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voidresetMovingObjects()

Windows: 0x245830

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TodoReturnstopPlayback()

Windows: 0x246060

Android

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TodoReturntoggleLockActiveLayer()

Windows: 0x23e6a0

Android

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booltryUpdateSpeedObject(,)

Windows: 0x23f600

Android

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booltypeExistsAtPosition(
intp0
,,,,)

Windows: 0x23c100

Android

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voidupdateEditorMode()

Windows: 0x2423a0

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voidupdateLevelFont(
intp0
)

Windows: 0x2458c0

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voidupdateOptions()

Windows: 0x23afa0

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voidupdatePreviewAnim()

Windows: 0x247c90

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voidupdatePreviewParticle()

Windows: 0x247ec0

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voidupdatePreviewParticles()

Windows: 0x247e20

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virtualvoidpostUpdate()

Windows: 0x2475d0

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virtualvoidupdateVisibility()

Windows: 0x23fa90

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virtualfloattimeForPos(,
intp1
,
intp2
,,
intp4
)

Windows: 0x245020

Android

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virtualfloatposForTime()

Windows: 0x2450b0

Android

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virtualTodoReturndidRotateGameplay()

Windows: 0x2460b0

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virtualvoidlevelSettingsUpdated()

Windows: 0x23b2b0

Android

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Fields53
boolm_drawTriggerBoxes
;
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boolm_showGrid
;
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boolm_hideGridOnPlay
;
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boolm_drawEffectLines
;
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boolm_showGround
;
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boolm_showDurationLines
;
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boolm_increaseMaxUndoRedo
;
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boolm_hideBackground
;
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boolm_gv0120
;
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boolm_layerLockingEnabled
;
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boolm_unkBool4
;
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boolm_previewParticles
;
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boolm_previewAnimations
;
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boolm_previewShaders
;
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boolm_hideParticleIcons
;
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boolm_unkBool5
;
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boolm_playTestSmoothFix
;
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uint8_t[15]__pad1227
;
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uint8_t[8]__pad1239
;
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boolm_unkBool3
;
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boolm_unkBool2
;
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uint8_t[8]__pad1245
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uint8_t[4]__pad1247
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boolm_unkBool0
;
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boolm_unkBool1
;
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shortm_currentLayer
;
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uint8_t[24]__pad1253
;
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EditorUI*m_editorUI
;
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cocos2d::CCArray*m_undoObjects
;
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cocos2d::CCArray*m_redoObjects
;
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geode::SeedValueRSVm_objectCount
;
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DrawGridLayer*m_drawGridLayer
;
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boolm_unkBool
;
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boolm_previewMode
;
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uint8_t[134]__pad1261
;
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intm_lockedLayers
;
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Protected member functions0
Protected fields0