Class LevelEditorLayer

#include <Geode/binding/LevelEditorLayer.hpp>
classLevelEditorLayer:publicGJBaseGameLayer,publicLevelSettingsDelegate{ ... }
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Examples0
Public static methods4
staticLevelEditorLayer*create(,)

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staticLevelEditorLayer*get()

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staticcocos2d::CCScene*scene(,)

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staticvoidupdateObjectLabel()

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Public member functions48
voidaddSpecial()

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GameObject*createObject(
intp0
,,)

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cocos2d::CCArray*createObjectsFromString(,,)

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gd::stringgetLevelString()

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intgetNextFreeAreaEffectID()

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intgetNextFreeGradientID()

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intgetNextFreeGroupID()

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intgetNextFreeItemID()

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TodoReturngetObjectRect(,,)

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voidhandleAction(,)

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boolinit(,)

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boolisLayerLocked(
intlayer
)

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GameObject*objectAtPosition()

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voidonPlaytest()

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voidonResumePlaytest()

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voidonStopPlaytest()

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TodoReturnquickUpdateAllPositions()

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voidredoLastAction()

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TodoReturnremoveAllObjectsOfType(
intp0
)

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voidremoveSpecial()

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booltryUpdateSpeedObject(,)

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booltypeExistsAtPosition(
intp0
,,,,)

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voidundoLastAction()

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voidupdateEditor()

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voidupdateEditorMode()

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TodoReturnupdateKeyframeObjects()

MacOS (Intel): 0xeb650

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voidupdateLevelFont(
intp0
)

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voidupdateObjectColors()

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voidupdateOptions()

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virtualvoidpostUpdate()

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virtualvoidupdateVisibility()

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virtualvoidplayerTookDamage()

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virtualvoidupdateColor(,
floatfadeTime
,
intcolorID
,
boolblending
,
floatopacity
,,
intcolorIDToCopy
,
boolcopyOpacity
,
EffectGameObject*callerObject
,
intunk1
,
intunk2
)

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virtualvoidupdateDebugDraw()

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virtualvoidaddToGroup(,
intp1
,)

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virtualvoidremoveFromGroup(,
intp1
)

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virtualvoidupdateObjectSection()

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virtualTodoReturnupdateDisabledObjectsLastPos()

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virtualfloattimeForPos(,
intp1
,
intp2
,,
intp4
)

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virtualfloatposForTime()

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virtualTodoReturndidRotateGameplay()

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virtualTodoReturnmanualUpdateObjectColors()

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virtualTodoReturnclaimCustomParticle(,,
intp2
,
intp3
,
intp4
,)

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virtualTodoReturnunclaimCustomParticle(,)

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virtualTodoReturnactivatedAudioTrigger()

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virtualvoidcheckpointActivated()

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virtualvoidaddKeyframe()

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virtualvoidlevelSettingsUpdated()

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MacOS (Intel): 0xdf4f0

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Fields56
boolm_drawTriggerBoxes
;
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boolm_showGrid
;
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boolm_hideGridOnPlay
;
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boolm_drawEffectLines
;
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boolm_showGround
;
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boolm_showDurationLines
;
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boolm_increaseMaxUndoRedo
;
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boolm_hideBackground
;
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boolm_gv0120
;
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boolm_layerLockingEnabled
;
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boolm_unkBool4
;
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boolm_previewParticles
;
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boolm_previewAnimations
;
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boolm_previewShaders
;
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boolm_hideParticleIcons
;
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boolm_unkBool5
;
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boolm_playTestSmoothFix
;
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boolm_unkBool3
;
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boolm_unkBool2
;
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boolm_unkBool0
;
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boolm_unkBool1
;
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shortm_currentLayer
;
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uint8_t[28]__pad1369
;
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floatm_trailTimer
;
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uint8_t[4]__pad1371
;
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EditorUI*m_editorUI
;
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cocos2d::CCArray*m_undoObjects
;
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cocos2d::CCArray*m_redoObjects
;
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geode::SeedValueRSVm_objectCount
;
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DrawGridLayer*m_drawGridLayer
;
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boolm_unkBool
;
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boolm_previewMode
;
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uint8_t[250]__pad1379
;
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std::vector<bool>m_lockedLayers
;
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uint8_t[232]__pad1381
;
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Protected member functions0
Protected fields0