Class LevelEditorLayer
#include <Geode/binding/LevelEditorLayer.hpp>
classLevelEditorLayer:publicGJBaseGameLayer,publicLevelSettingsDelegate{ ... }
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Examples0
Public static methods4
staticLevelEditorLayer*create(,boolp1)
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staticLevelEditorLayer*get()
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staticcocos2d::CCScene*scene(GJGameLevel*level,boolp1)
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staticvoidupdateObjectLabel()
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Public member functions49
virtualvoidplayerTookDamage()
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virtualvoidupdateColor(cocos2d::ccColor3B&color,floatfadeTime,intcolorID,boolblending,floatopacity,cocos2d::ccHSVValue©HSV,intcolorIDToCopy,boolcopyOpacity,EffectGameObject*callerObject,intunk1,intunk2)
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virtualvoidupdateDebugDraw()
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virtualvoidupdateObjectSection()
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virtualTodoReturnupdateDisabledObjectsLastPos()
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virtualcocos2d::CCPointposForTime(floatp0)
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virtualTodoReturndidRotateGameplay()
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virtualTodoReturnmanualUpdateObjectColors()
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virtualTodoReturnclaimCustomParticle(,,intp2,intp3,intp4,boolp5)
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virtualTodoReturnunclaimCustomParticle(,)
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virtualTodoReturnactivatedAudioTrigger()
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virtualvoidcheckpointActivated()
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virtualvoidaddKeyframe()
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virtualvoidlevelSettingsUpdated()
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voidaddSpecial()
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GameObject*createObject(intp0,,boolp2)
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cocos2d::CCArray*createObjectsFromString(,boolp1,boolp2)
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gd::stringgetLevelString()
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intgetNextFreeAreaEffectID()
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intgetNextFreeGradientID()
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intgetNextFreeGroupID()
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intgetNextFreeItemID()
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TodoReturngetObjectRect(,boolp1,boolp2)
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GameObject*objectAtPosition()
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voidonPlaytest()
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voidonResumePlaytest()
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voidonStopPlaytest()
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TodoReturnquickUpdateAllPositions()
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voidredoLastAction()
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TodoReturnremoveAllObjectsOfType(intp0)
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voidremoveSpecial()
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voidundoLastAction()
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voidupdateEditorMode()
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TodoReturnupdateKeyframeObjects()
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voidupdateObjectColors(cocos2d::CCArray*gameObjects)
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voidupdateOptions()
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voidupdatePreviewParticles()
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Fields56
boolm_drawTriggerBoxes;
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boolm_showGrid;
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boolm_hideGridOnPlay;
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boolm_drawEffectLines;
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boolm_showGround;
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boolm_showDurationLines;
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boolm_increaseMaxUndoRedo;
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boolm_hideBackground;
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boolm_gv0120;
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boolm_layerLockingEnabled;
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boolm_unkBool4;
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boolm_previewParticles;
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boolm_previewAnimations;
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boolm_previewShaders;
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boolm_hideParticleIcons;
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boolm_unkBool5;
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boolm_playTestSmoothFix;
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uint8_t[15]__pad1351;
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cocos2d::CCArray*m_unkArr0;
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cocos2d::CCArray*m_unkArr1;
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cocos2d::CCArray*m_unkArr2;
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cocos2d::CCArray*m_unkArr3;
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cocos2d::CCArray*m_unkArr4;
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cocos2d::CCArray*m_unkArr8;
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cocos2d::CCArray*m_unkArr11;
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cocos2d::CCArray*m_unkArr12;
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cocos2d::CCArray*m_unkArr13;
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cocos2d::CCDictionary*m_unkDict3;
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cocos2d::CCArray*m_unkArr5;
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uint8_t[16]__pad1363;
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cocos2d::CCDictionary*m_unkDict4;
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cocos2d::CCArray*m_unkArr7;
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boolm_unkBool3;
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boolm_unkBool2;
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geode::SeedValueRSVm_coinCount;
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uint8_t[8]__pad1369;
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cocos2d::CCArray*m_unkArr6;
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uint8_t[8]__pad1371;
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cocos2d::CCDictionary*m_unkDict1;
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cocos2d::CCDictionary*m_unkDict2;
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boolm_unkBool0;
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boolm_unkBool1;
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shortm_currentLayer;
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uint8_t[28]__pad1377;
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floatm_trailTimer;
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uint8_t[4]__pad1379;
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EditorUI*m_editorUI;
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cocos2d::CCArray*m_undoObjects;
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cocos2d::CCArray*m_redoObjects;
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geode::SeedValueRSVm_objectCount;
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DrawGridLayer*m_drawGridLayer;
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boolm_unkBool;
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boolm_previewMode;
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uint8_t[250]__pad1387;
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;
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uint8_t[232]__pad1389;
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