Class LevelAreaLayer
#include <Geode/binding/LevelAreaLayer.hpp>classLevelAreaLayer:publiccocos2d::CCLayer,publicDialogDelegate{ ... }
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Examples0
Public static methods3
staticLevelAreaLayer*create()
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staticcocos2d::CCScene*scene()
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staticvoidaddTorch(cocos2d::CCNode*parent,cocos2d::CCPointposition,intfireType,floatscale,intzOrder,boolnoTorch,intcolorType,cocos2d::CCArray*nodes)
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Public member functions10
virtualboolinit()
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virtualvoidkeyBackClicked()
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virtualvoiddialogClosed(DialogLayer*layer)
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virtualvoidonExit()
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voidaddGodRay(floatstartOpacity,floatmidOpacity,floatendOpacity,floatfadeDuration,floatscaleY,cocos2d::CCPointposition)
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voidfadeInsideTower()
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voidonBack(cocos2d::CCObject*sender)
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voidonClickDoor(cocos2d::CCObject*sender)
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boolonEnterTower()
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voidshowDialog()
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Fields4
cocos2d::CCSprite*m_towerSprite;
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cocos2d::CCArray*m_godRays;
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boolm_enteringTower;
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boolm_exiting;
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