Class KeyframeGameObject

#include <Geode/binding/KeyframeGameObject.hpp>
classKeyframeGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions5
virtualboolinit()

MacOS (ARM): 0x1750f4

MacOS (Intel): 0x1b5420

Windows: 0x49c8e0

iOS: 0x383c34

Android

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virtualvoidsetOpacity()

MacOS (ARM): 0x1753e0

MacOS (Intel): 0x1b5700

Windows: 0x49cba0

iOS: 0x383ef8

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x17552c

MacOS (Intel): 0x1b5860

Windows: 0x49cc60

iOS: 0x383fa4

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1759d4

MacOS (Intel): 0x1b5dd0

Windows: 0x49d0a0

iOS: 0x3843ac

Android

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voidupdateShadowObjects(,)

Windows: 0x49c970

Android

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Fields17
cocos2d::CCArray*m_shadowObjects
;
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cocos2d::CCSprite*m_previewSprite
;
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intm_keyframeGroup
;
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intm_keyframeIndex
;
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boolm_referenceOnly
;
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boolm_proximity
;
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boolm_curve
;
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boolm_closeLoop
;
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intm_timeMode
;
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floatm_unk760
;
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floatm_spawnDelay
;
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boolm_previewArt
;
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boolm_keyframeActive
;
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boolm_autoLayer
;
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intm_direction
;
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intm_revolutions
;
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floatm_lineOpacity
;
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Protected member functions0
Protected fields0