Class KeyframeGameObject

#include <Geode/binding/KeyframeGameObject.hpp>
classKeyframeGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticKeyframeGameObject*create()

MacOS (ARM): 0x17de70

MacOS (Intel): 0x1c6750

Windows: Out of line

iOS: 0x38af2c

Android

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Public member functions5
virtualboolinit()

MacOS (ARM): 0x17df60

MacOS (Intel): 0x1c6850

Windows: 0x4b5430

iOS: 0x38afd8

Android

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virtualvoidsetOpacity(
ucharopacity
)

MacOS (ARM): 0x17e24c

MacOS (Intel): 0x1c6b30

Windows: 0x4b56f0

iOS: 0x38b29c

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x17e388

MacOS (Intel): 0x1c6c90

Windows: 0x4b57b0

iOS: 0x38b340

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x17e810

MacOS (Intel): 0x1c7220

Windows: 0x4b5bf0

iOS: 0x38b740

Android

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voidupdateShadowObjects(,)

MacOS (ARM): 0x17dfc4

MacOS (Intel): 0x1c68c0

Windows: 0x4b54c0

iOS: 0x38b03c

Android

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Fields17
cocos2d::CCArray*m_shadowObjects
;
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cocos2d::CCSprite*m_previewSprite
;
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intm_keyframeGroup
;
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intm_keyframeIndex
;
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boolm_referenceOnly
;
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boolm_proximity
;
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boolm_curve
;
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boolm_closeLoop
;
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intm_timeMode
;
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floatm_unk760
;
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floatm_spawnDelay
;
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boolm_previewArt
;
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boolm_keyframeActive
;
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boolm_autoLayer
;
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intm_direction
;
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intm_revolutions
;
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floatm_lineOpacity
;
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Protected member functions0
Protected fields0
Derived classes0