Class GradientTriggerObject

#include <Geode/binding/GradientTriggerObject.hpp>
classGradientTriggerObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticGradientTriggerObject*create()

MacOS (ARM): 0x15adcc

MacOS (Intel): 0x19b420

Windows: Out of line

iOS: 0x37a7b0

Android

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Public member functions3
virtualboolinit()

MacOS (ARM): 0x15aea8

MacOS (Intel): 0x19b500

Windows: 0x499220

iOS: 0x37a880

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x15c254

MacOS (Intel): 0x19ceb0

Windows: 0x4998b0

iOS: 0x37ae24

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x15aefc

MacOS (Intel): 0x19b560

Windows: 0x4992a0

iOS: 0x37a8d4

Android

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Fields11
intm_blendingLayer
;
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intm_blendingMode
;
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intm_gradientID
;
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intm_upBottomLeftID
;
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intm_downBottomRightID
;
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intm_leftTopLeftID
;
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intm_rightTopRightID
;
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boolm_vertexMode
;
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boolm_disable
;
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boolm_disableAll
;
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floatm_previewOpacity
;
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Protected member functions0
Protected fields0
Derived classes0