Class GauntletSprite

#include <Geode/binding/GauntletSprite.hpp>
classGauntletSprite:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods1
staticGauntletSprite*create(,
boollocked
)

MacOS (ARM): 0x31a5a8

MacOS (Intel): 0x394510

Windows: Out of line

iOS: 0x2339e0

Android

No description provided
Public member functions6
voidaddLockedSprite()

MacOS (ARM): 0x31afb8

MacOS (Intel): 0x394e20

Windows: 0x1f84f0

iOS: 0x23404c

Android

No description provided
voidaddNormalSprite()

MacOS (ARM): 0x31aebc

MacOS (Intel): 0x394d50

Windows: Out of line

iOS: 0x233f64

Android

No description provided
cocos2d::ccColor3BcolorForType()

MacOS (ARM): 0x31b284

MacOS (Intel): 0x3950c0

Windows: Out of line

iOS: Out of line

Android

No description provided
boolinit(,
boollocked
)

MacOS (ARM): 0x31ae28

MacOS (Intel): 0x394cc0

Windows: Out of line

iOS: 0x233ee8

Android

No description provided
floatluminanceForType()

MacOS (ARM): 0x31b264

MacOS (Intel): 0x395090

Windows: Out of line

iOS: 0x23424c

Android

No description provided
voidtoggleLockedSprite(
boollocked
)

MacOS (ARM): 0x31ad54

MacOS (Intel): 0x394bf0

Windows: 0x1f87f0

iOS: 0x233e9c

Android

No description provided
Fields1
GauntletTypem_gauntletType
;
No description provided
Protected member functions0
Protected fields0
Derived classes0