Class GauntletSelectLayer
#include <Geode/binding/GauntletSelectLayer.hpp>
classGauntletSelectLayer:publiccocos2d::CCLayer,publicBoomScrollLayerDelegate,publicLevelManagerDelegate{ ... }
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Examples0
Public static methods2
staticGauntletSelectLayer*create(intp0)
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staticcocos2d::CCScene*scene(intp0)
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Public member functions14
virtualvoidkeyBackClicked()
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voidonBack(cocos2d::CCObject*sender)
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voidonInfo(cocos2d::CCObject*sender)
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voidonNext(cocos2d::CCObject*sender)
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voidonPlay(cocos2d::CCObject*sender)
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voidonPrev(cocos2d::CCObject*sender)
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voidonRefresh(cocos2d::CCObject*sender)
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voidsetupGauntlets()
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Fields11
cocos2d::CCSprite*m_backgroundSprite;
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BoomScrollLayer*m_scrollLayer;
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CCMenuItemSpriteExtra*m_leftButton;
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CCMenuItemSpriteExtra*m_rightButton;
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CCMenuItemSpriteExtra*m_refreshButton;
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boolm_exiting;
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boolm_playing;
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TextArea*m_tryAgainText;
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LoadingCircle*m_loadingCircle;
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cocos2d::CCDictionary*m_gauntlets;
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boolm_playBlocked;
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