Class GauntletSelectLayer
#include <Geode/binding/GauntletSelectLayer.hpp>classGauntletSelectLayer:publiccocos2d::CCLayer,publicBoomScrollLayerDelegate,publicLevelManagerDelegate,publicRewardedVideoDelegate{ ... }
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Examples0
Public static methods2
staticGauntletSelectLayer*create(intunused)
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staticcocos2d::CCScene*scene(intunused)
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Public member functions23
virtualvoidonExit()
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virtualvoidkeyBackClicked()
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virtualvoidrewardedVideoFinished()
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virtualvoidscrollLayerWillScrollToPage(BoomScrollLayer*layer,intpage)
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virtualvoidscrollLayerScrolledToPage(BoomScrollLayer*layer,intpage)
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virtualvoidloadLevelsFinished(cocos2d::CCArray*gauntlets,charconst*key,inttype)
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virtualvoidloadLevelsFailed(charconst*key,inttype)
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voidonBack(cocos2d::CCObject*sender)
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voidonInfo(cocos2d::CCObject*sender)
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voidonNext(cocos2d::CCObject*sender)
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voidonPlay(cocos2d::CCObject*sender)
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voidonPrev(cocos2d::CCObject*sender)
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voidonRefresh(cocos2d::CCObject*sender)
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voidplayUnlockAnimation()
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voidsetupGauntlets()
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voidshowUnlockGauntlet()
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voidunblockPlay()
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voidunlockAnimationFinished()
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voidunlockAnimationStep2()
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voidunlockAnimationStep3()
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voidupdateArrows()
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Fields14
cocos2d::CCSprite*m_backgroundSprite;
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BoomScrollLayer*m_scrollLayer;
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CCMenuItemSpriteExtra*m_leftButton;
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CCMenuItemSpriteExtra*m_rightButton;
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CCMenuItemSpriteExtra*m_refreshButton;
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boolm_exiting;
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boolm_playing;
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TextArea*m_tryAgainText;
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LoadingCircle*m_loadingCircle;
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cocos2d::CCDictionary*m_gauntlets;
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boolm_playBlocked;
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intm_gauntletID;
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boolm_videoPlaying;
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boolm_locked;
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