Class GauntletSelectLayer

#include <Geode/binding/GauntletSelectLayer.hpp>
classGauntletSelectLayer:publiccocos2d::CCLayer,publicBoomScrollLayerDelegate,publicLevelManagerDelegate{ ... }
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Examples0
Public static methods2
staticGauntletSelectLayer*create(
intp0
)

MacOS (Intel): 0x55abc0

Windows: Out of line

Android

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staticcocos2d::CCScene*scene(
intp0
)

MacOS (Intel): 0x55aaa0

Windows: 0x1f5570

Android

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Public member functions14
virtualvoidkeyBackClicked()

MacOS (ARM): 0x4b2e44

MacOS (Intel): 0x55c990

Windows: 0x1f7180

iOS: 0x1c1d50

Android

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virtualvoidscrollLayerWillScrollToPage(,
intp1
)

MacOS (ARM): 0x4b2da4

MacOS (Intel): 0x55c8f0

Windows: 0x1f7090

iOS: 0x1c1cb0

Android

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virtualvoidscrollLayerScrolledToPage(,
intp1
)

MacOS (ARM): 0x4b2d04

MacOS (Intel): 0x55c850

Windows: 0x1f7090

iOS: 0x1c1c10

Android

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virtualvoidloadLevelsFinished(,,
intp2
)

MacOS (ARM): 0x4b2414

MacOS (Intel): 0x55bf10

Windows: 0x1f6470

iOS: 0x1c1520

Android

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virtualvoidloadLevelsFailed(,
intp1
)

MacOS (ARM): 0x4b25bc

MacOS (Intel): 0x55c0d0

Windows: 0x1f6620

iOS: 0x1c1624

Android

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voidgoToPage(
intp0
,)

MacOS (ARM): 0x4b2c08

MacOS (Intel): 0x55c750

Windows: 0x1f6f20

Android

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boolinit(
intp0
)

MacOS (ARM): 0x4b1310

MacOS (Intel): 0x55acb0

Windows: 0x1f56a0

Android

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voidonBack()

MacOS (ARM): 0x4b1d5c

MacOS (Intel): 0x55b7c0

Windows: 0x1f70d0

Android

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voidonInfo()

MacOS (ARM): 0x4b1dd0

MacOS (Intel): 0x55b830

Windows: 0x1f6210

Android

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voidonNext()

MacOS (Intel): 0x55b7a0

Windows: 0x1f6ee0

Android

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voidonPlay()

MacOS (ARM): 0x4b27b8

MacOS (Intel): 0x55c2d0

Windows: 0x1f7190

Android

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voidonPrev()

MacOS (Intel): 0x55b780

Windows: 0x1f6f00

Android

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voidonRefresh()

MacOS (ARM): 0x4b1e88

MacOS (Intel): 0x55b8e0

Windows: 0x1f6350

Android

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voidsetupGauntlets()

MacOS (ARM): 0x4b1f30

MacOS (Intel): 0x55b9a0

Windows: 0x1f6790

Android

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Fields11
cocos2d::CCSprite*m_backgroundSprite
;
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BoomScrollLayer*m_scrollLayer
;
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;
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;
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CCMenuItemSpriteExtra*m_refreshButton
;
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boolm_exiting
;
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boolm_playing
;
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TextArea*m_tryAgainText
;
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LoadingCircle*m_loadingCircle
;
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;
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boolm_playBlocked
;
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Protected member functions0
Protected fields0