Class GauntletNode

#include <Geode/binding/GauntletNode.hpp>
classGauntletNode:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods3
staticGauntletNode*create(
GJMapPack*gauntlet
)

MacOS (ARM): 0x4c0420

MacOS (Intel): 0x5728b0

Windows: Out of line

iOS: 0x1bf874

Android

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staticgd::stringframeForType()

MacOS (ARM): 0x4c3690

MacOS (Intel): 0x575ab0

Windows: 0x1fde00

iOS: 0x1c25c0

Android

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staticgd::stringnameForType()

MacOS (ARM): 0x4c3660

MacOS (Intel): 0x575a70

Windows: 0x1ff190

iOS: 0x1c2590

Android

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Public member functions5
voidgenerateNode()

MacOS (ARM): 0x4c1d08

MacOS (Intel): 0x574100

Windows: 0x1fc240

iOS: 0x1c0d4c

Android

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boolinit(
GJMapPack*gauntlet
)

MacOS (ARM): 0x4c1cb4

MacOS (Intel): 0x5740b0

Windows: Out of line

iOS: 0x1c0cf8

Android

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voidonClaimReward()

MacOS (ARM): 0x4c0d68

MacOS (Intel): 0x573250

Windows: 0x1fddc0

iOS: 0x1bffc8

Android

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voidonUnlock()

MacOS (ARM): 0x4c1270

MacOS (Intel): 0x5736f0

Windows: Out of line

iOS: 0x1c03dc

Android

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voidshowUnlockAnimation()

MacOS (ARM): 0x4c13dc

MacOS (Intel): 0x573850

Windows: Out of line

iOS: 0x1c0544

Android

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Fields6
cocos2d::CCNode*m_gauntletInfoNode
;
No description provided
cocos2d::CCNode*m_rewardNode
;
No description provided
cocos2d::ccColor3Bm_labelColor
;
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cocos2d::ccColor3Bm_backgroundColor
;
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GJMapPack*m_gauntlet
;
No description provided
boolm_locked
;
No description provided
Protected member functions0
Protected fields0
Derived classes0