Class GauntletLayer
#include <Geode/binding/GauntletLayer.hpp>
classGauntletLayer:publiccocos2d::CCLayer,publicLevelManagerDelegate{ ... }
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Examples0
Public static methods2
staticGauntletLayer*create(GauntletTypegauntletType)
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staticcocos2d::CCScene*scene()
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Public member functions8
virtualvoidkeyBackClicked()
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boolinit()
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voidonBack(cocos2d::CCObject*sender)
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voidonLevel(cocos2d::CCObject*sender)
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voidsetupGauntlet()
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voidunlockActiveItem()
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Fields8
cocos2d::CCArray*m_levels;
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LoadingCircle*m_loadingCircle;
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GauntletTypem_gauntletType;
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cocos2d::CCSprite*m_backgroundSprite;
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void*m_unkPtr;
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CCMenuItemSpriteExtra*m_activeItemButton;
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cocos2d::CCArray*m_activeObjects;
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TextArea*m_tryAgainText;
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