Class GameStatsManager

#include <Geode/binding/GameStatsManager.hpp>
classGameStatsManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticGameStatsManager*get()

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staticGameStatsManager*sharedState()

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Public member functions50
virtualboolinit()

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voidaddStoreItem(
intp0
,
intp1
,
intp2
,
intp3
,)

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voidawardCurrencyForLevel()

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TodoReturncheckAchievement()

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voidcheckCoinAchievement()

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GJRewardItem*completedDailyLevel()

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voidcompletedMapPack()

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voidcreateStoreItems()

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voiddataLoaded()

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intgetAwardedCurrencyForLevel()

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intgetBaseCurrencyForLevel()

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GJChallengeItem*getChallenge(
intp0
)

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intgetCollectedCoinsForLevel()

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cocos2d::CCArray*getCompletedMapPacks()

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gd::stringgetCurrencyKey()

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gd::stringgetGauntletRewardKey(
intp0
)

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gd::stringgetItemKey(
intp0
,
intp1
)

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intgetItemUnlockState(
intitemID
,
UnlockTypeunlockType
)

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gd::stringgetLevelKey()

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gd::stringgetLevelKey(
intlevelID
,
boolisOnline
,
boolisDaily
,
boolisGauntlet
,
boolisEvent
)

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GJChallengeItem*getQueuedChallenge(
intp0
)

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gd::stringgetSpecialUnlockDescription(
intp0
,,)

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intgetStat()

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intgetTotalCollectedCurrency()

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intgetTotalCollectedDiamonds()

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boolhasClaimedListReward()

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boolhasCompletedDailyLevel(
intp0
)

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boolhasCompletedGauntletLevel(
intp0
)

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boolhasCompletedLevel()

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boolhasCompletedMainLevel(
intlevelID
)

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boolhasCompletedOnlineLevel(
intp0
)

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boolhasPendingUserCoin()

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boolhasSecretCoin()

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boolhasUserCoin()

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TodoReturnincrementChallenge(,
intp1
)

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voidincrementStat(,
intp1
)

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boolisItemEnabled(,
intid
)

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boolisItemUnlocked(,
intp1
)

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boolisSpecialChestUnlocked()

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voidpreSaveGameStats()

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TodoReturnprocessChallengeQueue(
intp0
)

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Android

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voidremoveErrorFromSpecialChests()

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voidsetStarsForMapPack(
intp0
,
intp1
)

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voidsetStat(,
intp1
)

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voidsetupIconCredits()

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voidtoggleEnableItem(,
intp1
,)

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voidtryFixPathBug()

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voiduncompleteLevel()

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voidverifyPathAchievements()

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voidverifyUserCoins()

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Fields52
boolm_usePlayerStatsCCDictionary
;
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cocos2d::CCString*m_trueString
;
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cocos2d::CCDictionary*m_allStoreItems
;
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;
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cocos2d::CCDictionary*m_allTreasureRoomChests
;
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cocos2d::CCDictionary*m_allTreasureRoomChestItems
;
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cocos2d::CCDictionary*m_allSpecialChests
;
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cocos2d::CCDictionary*m_allSpecialChestItems
;
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std::unordered_map<int,gd::string>m_specialRewardDescriptions
;
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std::unordered_map<int,gd::string>m_createSpecialChestItemsMap
;
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cocos2d::CCDictionary*m_specialChestsLite
;
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cocos2d::CCArray*m_storeItemArray
;
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;
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;
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cocos2d::CCDictionary*m_worldAdvertChests
;
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cocos2d::CCDictionary*m_activeChallenges
;
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cocos2d::CCDictionary*m_upcomingChallenges
;
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doublem_challengeTime
;
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;
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std::unordered_map<int,int>m_playerStatsRandMap
;
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std::unordered_map<int,int>m_playerStatsSeedMap
;
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cocos2d::CCDictionary*m_completedLevels
;
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cocos2d::CCDictionary*m_verifiedUserCoins
;
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cocos2d::CCDictionary*m_pendingUserCoins
;
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cocos2d::CCDictionary*m_purchasedItems
;
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cocos2d::CCDictionary*m_onlineCurrencyScores
;
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cocos2d::CCDictionary*m_mainCurrencyScores
;
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cocos2d::CCDictionary*m_gauntletCurrencyScores
;
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cocos2d::CCDictionary*m_timelyCurrencyScores
;
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;
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;
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cocos2d::CCDictionary*m_gauntletDiamondScores
;
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cocos2d::CCDictionary*m_timelyDiamondScores
;
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cocos2d::CCDictionary*m_unusedCurrencyAwardDict
;
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cocos2d::CCDictionary*m_challengeDiamonds
;
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cocos2d::CCDictionary*m_completedMappacks
;
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cocos2d::CCDictionary*m_completedLists
;
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;
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;
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cocos2d::CCDictionary*m_treasureRoomChests
;
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;
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;
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;
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;
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boolm_unkBoolIncrementStat
;
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;
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cocos2d::CCDictionary*m_unlockedItems
;
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;
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std::map<int,gd::string>m_usernameForAccountID
;
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;
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boolm_GS29
;
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intm_activePath
;
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Protected member functions0
Protected fields0