Class GameStatsManager
#include <Geode/binding/GameStatsManager.hpp>
classGameStatsManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticGameStatsManager*get()
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Public member functions50
virtualboolinit()
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voidawardCurrencyForLevel()
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TodoReturncheckAchievement()
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voidcheckCoinAchievement()
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GJRewardItem*completedDailyLevel()
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voidcompletedMapPack()
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voidcreateStoreItems()
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voiddataLoaded()
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intgetAwardedCurrencyForLevel()
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intgetBaseCurrencyForLevel()
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GJChallengeItem*getChallenge(intp0)
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intgetCollectedCoinsForLevel()
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cocos2d::CCArray*getCompletedMapPacks()
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gd::stringgetCurrencyKey(GJGameLevel*level)
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gd::stringgetGauntletRewardKey(intp0)
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gd::stringgetItemKey(intp0,intp1)
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intgetItemUnlockState(intitemID,UnlockTypeunlockType)
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gd::stringgetLevelKey(GJGameLevel*level)
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gd::stringgetLevelKey(intlevelID,boolisOnline,boolisDaily,boolisGauntlet,boolisEvent)
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GJChallengeItem*getQueuedChallenge(intp0)
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gd::stringgetSpecialUnlockDescription(intp0,,boolp2)
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intgetStat()
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intgetTotalCollectedCurrency()
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intgetTotalCollectedDiamonds()
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boolhasClaimedListReward()
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boolhasCompletedLevel(GJGameLevel*level)
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boolhasPendingUserCoin()
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boolhasSecretCoin()
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boolhasUserCoin()
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TodoReturnincrementChallenge(,intp1)
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boolisItemEnabled(UnlockTypetype,intid)
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boolisSpecialChestUnlocked()
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voidpreSaveGameStats()
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TodoReturnprocessChallengeQueue(intp0)
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voidremoveErrorFromSpecialChests()
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voidsetupIconCredits()
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voidtryFixPathBug()
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voiduncompleteLevel()
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voidverifyPathAchievements()
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voidverifyUserCoins()
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Fields52
boolm_usePlayerStatsCCDictionary;
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cocos2d::CCString*m_trueString;
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cocos2d::CCDictionary*m_allStoreItems;
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cocos2d::CCDictionary*m_storeItems;
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cocos2d::CCDictionary*m_allTreasureRoomChests;
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cocos2d::CCDictionary*m_allTreasureRoomChestItems;
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cocos2d::CCDictionary*m_allSpecialChests;
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cocos2d::CCDictionary*m_allSpecialChestItems;
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;
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cocos2d::CCDictionary*m_specialChestsLite;
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cocos2d::CCArray*m_storeItemArray;
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cocos2d::CCDictionary*m_rewardItems;
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cocos2d::CCDictionary*m_dailyChests;
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cocos2d::CCDictionary*m_worldAdvertChests;
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cocos2d::CCDictionary*m_activeChallenges;
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cocos2d::CCDictionary*m_upcomingChallenges;
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doublem_challengeTime;
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cocos2d::CCDictionary*m_playerStats;
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;
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;
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cocos2d::CCDictionary*m_completedLevels;
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cocos2d::CCDictionary*m_verifiedUserCoins;
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cocos2d::CCDictionary*m_pendingUserCoins;
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cocos2d::CCDictionary*m_purchasedItems;
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cocos2d::CCDictionary*m_onlineCurrencyScores;
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cocos2d::CCDictionary*m_mainCurrencyScores;
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cocos2d::CCDictionary*m_gauntletCurrencyScores;
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cocos2d::CCDictionary*m_timelyCurrencyScores;
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cocos2d::CCDictionary*m_onlineStars;
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cocos2d::CCDictionary*m_timelyStars;
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cocos2d::CCDictionary*m_gauntletDiamondScores;
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cocos2d::CCDictionary*m_timelyDiamondScores;
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cocos2d::CCDictionary*m_unusedCurrencyAwardDict;
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cocos2d::CCDictionary*m_challengeDiamonds;
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cocos2d::CCDictionary*m_completedMappacks;
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cocos2d::CCDictionary*m_completedLists;
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cocos2d::CCDictionary*m_weeklyChest;
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cocos2d::CCDictionary*m_eventChest;
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cocos2d::CCDictionary*m_treasureRoomChests;
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geode::SeedValueSRVm_bonusKey;
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cocos2d::CCDictionary*m_miscChests;
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cocos2d::CCDictionary*m_enabledItems;
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cocos2d::CCDictionary*m_wraithChests;
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boolm_unkBoolIncrementStat;
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cocos2d::CCDictionary*m_unkDict;
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cocos2d::CCDictionary*m_unlockedItems;
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;
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;
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;
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boolm_GS29;
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intm_activePath;
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