Class GameOptionsLayer

#include <Geode/binding/GameOptionsLayer.hpp>
classGameOptionsLayer:publicGJOptionsLayer{ ... }
No description provided
Examples0
Public static methods1
staticGameOptionsLayer*create(
GJBaseGameLayer*baseGameLayer
)

MacOS (ARM): 0x244f94

MacOS (Intel): 0x29d740

Windows: Out of line

Android

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Public member functions6
virtualvoidsetupOptions()

MacOS (ARM): 0x24519c

MacOS (Intel): 0x29da00

Windows: 0x2978e0

iOS: 0x2e1350

Android

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virtualvoiddidToggle(
intp0
)

MacOS (ARM): 0x245e98

MacOS (Intel): 0x29e7e0

Windows: 0x298ed0

iOS: 0x2e1e6c

Android

No description provided
boolinit(
GJBaseGameLayer*baseGameLayer
)

MacOS (Intel): 0x29d9b0

Windows: Out of line

Android

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voidonUIOptions()

Windows: 0x298d60

Android

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voidonUIPOptions()

MacOS (ARM): 0x245888

Windows: 0x298d80

Android

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voidshowPracticeMusicSyncUnlockInfo()

MacOS (ARM): 0x245968

MacOS (Intel): 0x29e230

Windows: 0x298380

Android

No description provided
Fields2
GJBaseGameLayer*m_baseGameLayer
;
No description provided
intm_practiceDialogIndex
;
No description provided
Protected member functions0
Protected fields0