Class GameObjectEditorState
#include <Geode/binding/GameObjectEditorState.hpp>
classGameObjectEditorState{ ... }
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Examples0
Public static methods0
Public member functions1
voidloadValues(GameObject*obj)
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Fields5
cocos2d::CCPointm_position;
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floatm_scaleX;
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floatm_scaleY;
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floatm_rotationX;
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floatm_rotationY;
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