Class GameObjectCopy

#include <Geode/binding/GameObjectCopy.hpp>
classGameObjectCopy:publiccocos2d::CCObject{ ... }
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Examples0
Public static methods1
staticGameObjectCopy*create()

MacOS (ARM): 0xc8a08

MacOS (Intel): 0xe3230

Windows: 0x2e8940

iOS: 0x35c1d8

Android

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Public member functions2
boolinit()

MacOS (ARM): 0xdfb40

MacOS (Intel): 0x100a60

Windows: Out of line

iOS: 0x36945c

Android

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voidresetObject()

MacOS (ARM): 0xc8b20

MacOS (Intel): 0xe3350

Windows: 0x2e8a40

iOS: 0x35c264

Android

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Fields8
GameObject*m_object
;
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;
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floatm_rotationX
;
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floatm_rotationY
;
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boolm_isFlipX
;
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boolm_isFlipY
;
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floatm_customScaleX
;
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floatm_customScaleY
;
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Protected member functions0
Protected fields0
Derived classes0