Class GameEffectsManager

#include <Geode/binding/GameEffectsManager.hpp>
classGameEffectsManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGameEffectsManager*create()

Android

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Public member functions3
voidaddParticleEffect(,
intp1
)

Android

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boolinit()

Android

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voidscaleParticle(,)

Android

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Fields1
PlayLayer*m_playLayer
;
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Protected member functions0
Protected fields0