Class GameEffectsManager
#include <Geode/binding/GameEffectsManager.hpp>classGameEffectsManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGameEffectsManager*create(PlayLayer*playLayer)
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Public member functions3
voidaddParticleEffect(cocos2d::CCParticleSystemQuad*particle,intunused)
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boolinit(PlayLayer*playLayer)
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voidscaleParticle(cocos2d::CCParticleSystemQuad*particle,floatscale)
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Fields1
PlayLayer*m_playLayer;
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