Class GameEffectsManager

#include <Geode/binding/GameEffectsManager.hpp>
classGameEffectsManager:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods1
staticGameEffectsManager*create(
PlayLayer*playLayer
)

MacOS (ARM): 0x1aecdc

MacOS (Intel): 0x201f00

Android

No description provided
Public member functions3
voidaddParticleEffect(,
intunused
)

MacOS (ARM): 0x1aeeec

MacOS (Intel): 0x2020b0

Android

No description provided
boolinit(
PlayLayer*playLayer
)

MacOS (ARM): 0x1aed38

MacOS (Intel): 0x201f60

Android

No description provided
voidscaleParticle(,
floatscale
)

MacOS (ARM): 0x1aed44

MacOS (Intel): 0x201f70

Android

No description provided
Fields1
PlayLayer*m_playLayer
;
No description provided
Protected member functions0
Protected fields0
Derived classes0