Class GameCell

#include <Geode/binding/GameCell.hpp>
classGameCell:publicTableViewCell{ ... }
No description provided
Examples0
Public static methods0
Public member functions5
virtualboolinit()

MacOS (ARM): 0x29ca2c

MacOS (Intel): 0x30d470

Windows: 0x3c830

iOS: 0x1d0680

Android

No description provided
virtualvoiddraw()

MacOS (ARM): 0x29cb00

MacOS (Intel): 0x30d530

Windows: 0x3cc30

iOS: 0x1d06c4

Android

No description provided
voidloadFromString()

MacOS (ARM): 0x29c5ec

MacOS (Intel): 0x30cf40

Windows: 0x3c840

iOS: 0x1d033c

Android: Rebinded

No description provided
voidonTouch()

MacOS (ARM): 0x29ca38

MacOS (Intel): 0x30d490

Windows: 0x3cc00

iOS: 0x1d068c

Android

No description provided
voidupdateBGColor(
intindex
)

MacOS (ARM): 0x29ca84

MacOS (Intel): 0x30d4d0

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields2
void*m_unk230
;
No description provided
gd::stringm_gameLink
;
No description provided
Protected member functions0
Protected fields0
Derived classes0