Class GJWorldNode

#include <Geode/binding/GJWorldNode.hpp>
classGJWorldNode:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGJWorldNode*create(
inttype
,)

MacOS (ARM): 0x344e84

MacOS (Intel): 0x3c3680

Android

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Public member functions9
floataddDotsToLevel(
intlevelID
,
boolanimate
)

MacOS (ARM): 0x346054

MacOS (Intel): 0x3c4880

Android

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cocos2d::CCPointdotPositionForLevel(
intlevelID
,
intindex
)

MacOS (ARM): 0x346674

MacOS (Intel): 0x3c4ed0

Android

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boolinit(
inttype
,)

MacOS (ARM): 0x345648

MacOS (Intel): 0x3c3dd0

Android

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voidonLevel()

MacOS (ARM): 0x345fd8

MacOS (Intel): 0x3c4800

Android

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voidplayStep1()

MacOS (ARM): 0x346404

MacOS (Intel): 0x3c4c40

Android

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voidplayStep2()

MacOS (ARM): 0x3464fc

MacOS (Intel): 0x3c4d40

Android

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voidplayStep3()

MacOS (ARM): 0x3465c0

MacOS (Intel): 0x3c4e00

Android

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cocos2d::CCPointpositionForLevelButton(
intlevelID
)

MacOS (ARM): 0x345ec0

MacOS (Intel): 0x3c46e0

Android

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voidunlockActiveItem()

MacOS (ARM): 0x3447e0

MacOS (Intel): 0x3c3020

Android

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Fields10
cocos2d::CCArray*m_activeObjects
;
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;
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;
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WorldSelectLayer*m_selectLayer
;
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boolm_unlocked
;
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cocos2d::CCPointm_levelPosition
;
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cocos2d::ccColor3Bm_particleColor
;
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intm_islandType
;
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boolm_islandUnlocked
;
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cocos2d::CCSprite*m_arrowSprite
;
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Protected member functions0
Protected fields0
Derived classes0