Class GJWorldNode

#include <Geode/binding/GJWorldNode.hpp>
classGJWorldNode:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGJWorldNode*create(
intp0
,)

Android

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Public member functions9
floataddDotsToLevel(
intp0
,)

MacOS (ARM): 0x33d2d0

MacOS (Intel): 0x3b1940

Android

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cocos2d::CCPointdotPositionForLevel(
intp0
,
intp1
)

Android

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boolinit(
intp0
,)

MacOS (ARM): 0x33c8b8

MacOS (Intel): 0x3b0e80

Android

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voidonLevel()

Android

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voidplayStep1()

Android

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voidplayStep2()

Android

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voidplayStep3()

Android

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cocos2d::CCPointpositionForLevelButton(
intp0
)

Android

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voidunlockActiveItem()

Android

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Fields10
cocos2d::CCArray*m_activeObjects
;
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;
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;
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WorldSelectLayer*m_selectLayer
;
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boolm_unlocked
;
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cocos2d::CCPointm_levelPosition
;
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cocos2d::ccColor3Bm_particleColor
;
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intm_islandType
;
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boolm_islandUnlocked
;
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cocos2d::CCSprite*m_arrowSprite
;
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Protected member functions0
Protected fields0