Class GJWorldNode
#include <Geode/binding/GJWorldNode.hpp>classGJWorldNode:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGJWorldNode*create(inttype,WorldSelectLayer*layer)
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Public member functions9
cocos2d::CCPointdotPositionForLevel(intlevelID,intindex)
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boolinit(inttype,WorldSelectLayer*layer)
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voidonLevel(cocos2d::CCObject*sender)
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voidplayStep1()
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voidplayStep2()
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voidplayStep3()
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cocos2d::CCPointpositionForLevelButton(intlevelID)
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voidunlockActiveItem()
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Fields10
cocos2d::CCArray*m_activeObjects;
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CCMenuItemSpriteExtra*m_activeButton;
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GJGameLevel*m_level;
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WorldSelectLayer*m_selectLayer;
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boolm_unlocked;
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cocos2d::CCPointm_levelPosition;
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cocos2d::ccColor3Bm_particleColor;
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intm_islandType;
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boolm_islandUnlocked;
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cocos2d::CCSprite*m_arrowSprite;
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