Class GJShaderState

#include <Geode/binding/GJShaderState.hpp>
classGJShaderState{ ... }
No description provided
Examples0
Public static methods0
Public member functions7
voidreset()

MacOS (ARM): 0x34278c

MacOS (Intel): 0x3b73f0

Windows: Out of line

iOS: 0x26caf4

Android

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voidstopTweenAction(
intaction
)

MacOS (ARM): 0x3422dc

MacOS (Intel): 0x3b6c70

Windows: Out of line

iOS: Out of line

Android

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voidtimesyncShaderAction(
intaction
)

MacOS (ARM): 0x342628

MacOS (Intel): 0x3b7210

Windows: 0x4696c0

iOS: 0x26ca64

Android

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voidtimesyncShaderActions()

MacOS (ARM): 0x3425f0

MacOS (Intel): 0x3b71d0

Windows: Out of line

iOS: 0x26ca2c

Android

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voidtweenValue(
floatfromValue
,
floattoValue
,
intaction
,
floatduration
,
inteasingType
,
floateasingRate
)

MacOS (ARM): 0x3421f8

MacOS (Intel): 0x3b6b80

Windows: Out of line

iOS: 0x26c680

Android

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voidupdateTweenAction(
floatvalue
,
intactionID
)

MacOS (ARM): 0x342300

MacOS (Intel): 0x3b6c90

Windows: 0x469300

iOS: 0x26c764

Android

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voidupdateTweenActions(
floattweenValue
)

MacOS (ARM): 0x342554

MacOS (Intel): 0x3b7130

Windows: Out of line

iOS: 0x26c9b8

Android

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Fields149
;
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;
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doublem_time
;
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doublem_prevTime
;
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doublem_startTime
;
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floatm_textureScaleX
;
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floatm_textureScaleY
;
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cocos2d::ccColor3Bm_blurRefColor
;
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floatm_blurIntensity
;
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intm_blurRefChannel
;
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boolm_blurOnlyEmpty
;
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floatm_shockWaveStartTime
;
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floatm_shockWaveTime
;
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floatm_shockWaveTimeOffset
;
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floatm_shockWaveSpeed
;
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floatm_shockWaveThickness
;
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floatm_shockWaveStrength
;
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floatm_shockWaveWidth
;
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floatm_shockWaveFadeIn
;
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floatm_shockWaveFadeOut
;
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boolm_shockWaveInvert
;
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floatm_shockWaveInner
;
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floatm_shockWaveOuter
;
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intm_shockWaveTargetID
;
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boolm_shockWaveTarget
;
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boolm_shockWaveCenterMoving
;
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boolm_shockWaveRelative
;
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floatm_shockWaveMaxSize
;
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cocos2d::CCPointm_shockWaveScreenOffset
;
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boolm_shockWaveCenterDirty
;
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cocos2d::CCPointm_shockWaveCenter
;
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doublem_shockLineStartTime
;
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floatm_shockLineTime
;
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floatm_shockLineTimeOffset
;
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floatm_shockLineSpeed
;
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boolm_shockLineAxis
;
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boolm_shockLineDirection
;
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boolm_shockLineDual
;
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boolm_shockLineInvert
;
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floatm_shockLineScreenOffset
;
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floatm_shockLineStrength
;
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floatm_shockLineWidth
;
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floatm_shockLineFadeIn
;
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floatm_shockLineFadeOut
;
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floatm_shockLineThickness
;
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intm_shockLineTargetID
;
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boolm_shockLineTarget
;
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boolm_shockLineCenterMoving
;
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boolm_shockLineRelative
;
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floatm_shockLineMaxSize
;
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cocos2d::CCPointm_shockLineScreenOffset2
;
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boolm_shockLineCenterDirty
;
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cocos2d::CCPointm_shockLineCenter
;
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floatm_glitchStrength
;
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floatm_glitchSpeed
;
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floatm_glitchSliceHeight
;
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floatm_glitchMaxSliceXOff
;
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floatm_glitchMaxColXOff
;
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floatm_glitchMaxColYOff
;
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boolm_glitchRelative
;
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floatm_chromaticTargetX
;
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floatm_chromaticTargetY
;
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boolm_chromaticRelative
;
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floatm_cGStartTime
;
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floatm_cGTime
;
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floatm_cGSpeed
;
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floatm_cGRGBOffset
;
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floatm_cGStrength
;
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floatm_cGSegmentHeight
;
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floatm_cGLineThickness
;
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floatm_cGLineStrength
;
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boolm_cGEnable
;
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boolm_cGActive
;
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boolm_cGRelative
;
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boolm_cGRelativePos
;
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floatm_pixelateTargetX
;
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floatm_pixelateTargetY
;
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boolm_pixelateSnapGrid
;
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boolm_pixelatePixelating
;
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boolm_pixelateRelative
;
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boolm_pixelateHardEdges
;
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floatm_lensCircleSize
;
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floatm_lensCircleFade
;
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floatm_lensCircleStrength
;
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intm_lensCircleTargetID
;
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intm_lensCircleTintChannel
;
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boolm_lensCircleRelative
;
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boolm_lensCircleAdditive
;
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cocos2d::ccColor3Bm_lensCircleTint
;
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cocos2d::CCPointm_lensCircleCenter
;
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cocos2d::CCPointm_lensCircleScreenOffset
;
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floatm_radialBlurSize
;
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floatm_radialBlurFade
;
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boolm_radialBlurTarget
;
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intm_radialBlurTargetID
;
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cocos2d::CCPointm_radialBlurCenter
;
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cocos2d::CCPointm_radialBlurScreenOffset
;
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floatm_motionBlurTargetX
;
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floatm_motionBlurTargetY
;
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floatm_motionBlurSpeedX
;
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floatm_motionBlurSpeedY
;
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floatm_motionBlurFollowEaseX
;
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floatm_motionBlurFollowEaseY
;
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intm_motionBlurTargetIDX
;
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intm_motionBlurTargetIDY
;
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boolm_motionBlurDual
;
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boolm_motionBlurRelative
;
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floatm_bulgeValue
;
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boolm_bulgeRelative
;
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intm_bulgeTargetID
;
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floatm_bulgeRadius
;
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cocos2d::CCPointm_bulgeCenter
;
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cocos2d::CCPointm_bulgeScreenOffset
;
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floatm_pinchTargetX
;
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floatm_pinchTargetY
;
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boolm_pinchTargetEnabledX
;
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boolm_pinchTargetEnabledY
;
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intm_pinchTargetIDX
;
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intm_pinchTargetIDY
;
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cocos2d::CCPointm_pinchCenter
;
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cocos2d::CCPointm_pinchScreenOffset
;
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boolm_pinchRelative
;
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floatm_pinchRadius
;
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cocos2d::CCPointm_pinchModifier
;
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floatm_grayscaleValue
;
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boolm_grayscaleUseLum
;
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intm_grayscaleTintChannel
;
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cocos2d::ccColor3Bm_grayscaleTint
;
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floatm_sepiaValue
;
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floatm_invertColorEditRGB
;
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floatm_invertColorR
;
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floatm_invertColorG
;
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floatm_invertColorB
;
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boolm_invertColorClampRGB
;
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floatm_hueShiftDegrees
;
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floatm_colorChangeCR
;
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floatm_colorChangeCG
;
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floatm_colorChangeCB
;
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floatm_colorChangeBR
;
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floatm_colorChangeBG
;
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floatm_colorChangeBB
;
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floatm_splitTargetRows
;
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floatm_splitTargetCols
;
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boolm_splitActive
;
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intm_minBlendingLayer
;
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intm_maxBlendingLayer
;
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boolm_zLayerDirty
;
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boolm_noPlayerParticles
;
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boolm_usesShaders
;
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Protected member functions0
Protected fields0