Class GJShaderState

#include <Geode/binding/GJShaderState.hpp>
classGJShaderState{ ... }
No description provided
Examples0
Public static methods0
Public member functions0
Fields151
std::unordered_map<int,GJValueTween>m_someIntToValueTweenMap
;
No description provided
std::unordered_map<int,double>m_someIntToDoubleMap
;
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doublem_time
;
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doublem_prevTime
;
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doublem_startTime
;
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floatm_textureScaleX
;
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floatm_textureScaleY
;
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cocos2d::ccColor3Bm_blurRefColor
;
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floatm_blurIntensity
;
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intm_blurUnk60
;
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boolm_blurOnlyEmpty
;
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floatm_shockWaveUnk68
;
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floatm_shockWaveUnk6c
;
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floatm_shockWaveUnk70
;
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floatm_shockWaveUnk74
;
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floatm_shockWaveUnk78
;
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floatm_shockWaveUnk7c
;
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floatm_shockWaveUnk80
;
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floatm_shockWaveUnk84
;
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floatm_shockWaveUnk88
;
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boolm_shockWaveInvert
;
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floatm_shockWaveUnk90
;
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floatm_shockWaveUnk94
;
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intm_shockWaveUnk98
;
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boolm_shockWaveUnk9c
;
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boolm_shockWaveCenterMoving
;
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boolm_shockWaveUnk9e
;
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floatm_shockWaveUnka0
;
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cocos2d::CCPointm_shockWaveUnka4
;
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boolm_shockWaveCenterDirty
;
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cocos2d::CCPointm_shockWaveCenter
;
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doublem_shockLineUnkb8
;
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floatm_shockLineUnkc0
;
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floatm_shockLineUnkc4
;
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floatm_shockLineUnkc8
;
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boolm_shockLineAxis
;
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boolm_shockLineDirection
;
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boolm_shockLineDual
;
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boolm_shockLineUnkcf
;
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floatm_shockLineUnkd0
;
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floatm_shockLineUnkd4
;
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floatm_shockLineUnkd8
;
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floatm_shockLineUnkdc
;
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floatm_shockLineUnke0
;
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floatm_shockLineUnke4
;
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intm_shockLineUnke8
;
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boolm_shockLineUnkec
;
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boolm_shockLineCenterMoving
;
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boolm_shockLineUnkee
;
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floatm_shockLineUnkf0
;
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cocos2d::CCPointm_shockLineUnkf4
;
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boolm_shockLineCenterDirty
;
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cocos2d::CCPointm_shockLineCenter
;
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floatm_glitchUnk108
;
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floatm_glitchUnk10c
;
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floatm_glitchUnk110
;
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floatm_glitchUnk114
;
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floatm_glitchUnk118
;
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floatm_glitchUnk11c
;
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boolm_glitchUnk120
;
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floatm_chromaticUnk124
;
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floatm_chromaticUnk128
;
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boolm_chromaticUnk12c
;
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floatm_cGUnk130
;
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floatm_cGUnk134
;
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floatm_cGUnk138
;
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floatm_cGUnk13c
;
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floatm_cGUnk140
;
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floatm_cGUnk144
;
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floatm_cGUnk148
;
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floatm_cGUnk14c
;
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boolm_cGUnk150
;
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boolm_cGUnk151
;
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boolm_cGUnk152
;
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boolm_cGUnk153
;
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floatm_pixelateTargetX
;
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floatm_pixelateTargetY
;
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boolm_pixelateSnapGrid
;
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boolm_pixelatePixelating
;
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boolm_pixelateRelative
;
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boolm_pixelateHardEdges
;
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floatm_lensCircleUnk160
;
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floatm_lensCircleUnk164
;
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floatm_lensCircleStrength
;
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intm_lensCircleUnk16c
;
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intm_lensCircleUnk170
;
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boolm_lensCircleUnk174
;
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boolm_lensCircleAdditive
;
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charm_lensCircleTintR
;
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charm_lensCircleTintG
;
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charm_lensCircleTintB
;
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cocos2d::CCPointm_lensCircleUnk17c
;
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cocos2d::CCPointm_lensCircleUnk184
;
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floatm_radialBlurUnk18c
;
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floatm_radialBlurUnk190
;
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boolm_radialBlurUnk194
;
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intm_radialBlurUnk198
;
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cocos2d::CCPointm_radialBlurUnk19c
;
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cocos2d::CCPointm_radialBlurUnk1a4
;
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floatm_motionBlurUnk1ac
;
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floatm_motionBlurUnk1b0
;
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floatm_motionBlurSpeedX
;
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floatm_motionBlurSpeedY
;
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floatm_motionBlurUnk1bc
;
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floatm_motionBlurUnk1c0
;
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intm_motionBlurUnk1c4
;
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intm_motionBlurUnk1c8
;
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boolm_motionBlurDual
;
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boolm_motionBlurUnk1cd
;
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floatm_bulgeValue
;
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boolm_bulgeUnk1d4
;
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intm_bulgeUnk1d8
;
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floatm_bulgeRadius
;
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cocos2d::CCPointm_bulgeUnk1e0
;
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cocos2d::CCPointm_bulgeUnk1e8
;
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floatm_pinchUnk1f0
;
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floatm_pinchUnk1f4
;
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boolm_pinchUnk1f8
;
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boolm_pinchUnk1f9
;
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intm_pinchUnk1fc
;
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intm_pinchUnk200
;
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cocos2d::CCPointm_pinchUnk204
;
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cocos2d::CCPointm_pinchUnk20c
;
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boolm_pinchUnk214
;
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floatm_pinchUnk218
;
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cocos2d::CCPointm_pinchUnk21c
;
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floatm_grayscaleValue
;
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boolm_grayscaleUseLum
;
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intm_grayscaleUnk22c
;
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cocos2d::ccColor3Bm_grayscaleTint
;
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floatm_sepiaValue
;
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floatm_invertColorEditRGB
;
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floatm_invertColorR
;
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floatm_invertColorG
;
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floatm_invertColorB
;
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boolm_invertColorClampRGB
;
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floatm_hueShiftDegrees
;
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floatm_colorChangeCR
;
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floatm_colorChangeCG
;
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floatm_colorChangeCB
;
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floatm_colorChangeBR
;
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floatm_colorChangeBG
;
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floatm_colorChangeBB
;
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floatm_splitUnk268
;
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floatm_splitUnk26c
;
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boolm_splitUnk260
;
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intm_blurRefChannel
;
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intm_somethingZLayerUnk278
;
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boolm_zLayerDirty
;
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boolm_somethingZLayerUnk27d
;
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boolm_usesShaders
;
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Protected member functions0
Protected fields0