Class GJMapPack

#include <Geode/binding/GJMapPack.hpp>
classGJMapPack:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticGJMapPack*create()

MacOS (ARM): 0x478e24

Windows: 0x16d210

Android

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staticGJMapPack*create()

MacOS (ARM): 0x4a1910

MacOS (Intel): 0x5490c0

Windows: Out of line

Android

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Public member functions5
intcompletedMaps()

MacOS (ARM): 0x4a1dac

MacOS (Intel): 0x5495d0

Windows: 0x16e080

Android

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boolhasCompletedMapPack()

MacOS (ARM): 0x4a1e70

MacOS (Intel): 0x549680

Windows: Out of line

Android

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voidparsePackColors(,)

MacOS (ARM): 0x4a1ac8

Windows: 0x16ddd0

Android

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inttotalMaps()

Windows: Out of line

Android

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virtualboolinit()

MacOS (ARM): 0x4a1d4c

MacOS (Intel): 0x549550

Windows: 0x16dd70

iOS: 0xb2fdc

Android

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Fields11
;
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intm_packID
;
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GJDifficultym_difficulty
;
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intm_stars
;
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intm_coins
;
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gd::stringm_packName
;
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gd::stringm_levelStrings
;
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cocos2d::ccColor3Bm_textColour
;
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;
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intm_MId
;
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boolm_isGauntlet
;
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Protected member functions0
Protected fields0