Class GJMapObject
#include <Geode/binding/GJMapObject.hpp>classGJMapObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticGJMapObject*create(cocos2d::CCNode*parent)
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staticGJMapObject*createMonster(intobjectID)
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Public member functions12
boolinit(cocos2d::CCNode*parent)
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voidmonsterIdle()
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voidmonsterJump()
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voidmoveFinished()
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voidmoveMonster()
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voidmoveMonster(cocos2d::CCPointposition,floatoffset)
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voidplayerJump()
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voidsetObjectOrigin(cocos2d::CCPointposition,floatoffset)
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voidstartMonsterJumpLoop()
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voidstartPlayerJumpLoop()
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voidtouchMonster()
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voidupdateShadow(floatscaleX,floatscaleY,cocos2d::CCPointposition)
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Fields9
floatm_jumpStopTime;
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cocos2d::CCNode*m_mainNode;
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cocos2d::CCSprite*m_shadowSprite;
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cocos2d::CCPointm_objectOrigin;
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floatm_objectOffset;
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boolm_monsterIdle;
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boolm_monsterMoving;
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floatm_moveStopTime;
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intm_monstersTouched;
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