Class GJMGLayer

#include <Geode/binding/GJMGLayer.hpp>
classGJMGLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods2
staticGJMGLayer*create(
intp0
)

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staticfloatdefaultYOffsetForBG2(
intp0
)

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Public member functions12
virtualvoiddraw()

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virtualvoidshowGround()

MacOS (ARM): 0x508008

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voiddeactivateGround()

MacOS (ARM): 0x508014

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boolinit(
intp0
)

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voidloadGroundSprites(
intp0
,)

MacOS (ARM): 0x507b28

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voidtoggleVisible01(
boolvisible
)

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voidtoggleVisible02(
boolvisible
)

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voidupdateGroundColor(,
boolground2
)

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voidupdateGroundOpacity(
ucharopacity
,
boolground2
)

MacOS (ARM): 0x507e20

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voidupdateGroundPos()

MacOS (ARM): 0x507dd0

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voidupdateMG01Blend(
boolblend
)

MacOS (ARM): 0x50803c

MacOS (Intel): 0x5d4530

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voidupdateMG02Blend(
boolblend
)

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Fields16
cocos2d::CCSprite*m_ground1Sprite
;
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cocos2d::CCSprite*m_ground2Sprite
;
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floatm_textureWidth
;
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void*m_unk1b0
;
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boolm_showGround
;
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floatm_groundWidth
;
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boolm_showGround1
;
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boolm_showGround2
;
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floatm_unk1c4
;
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boolm_cameraRotated
;
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boolm_blendMG1
;
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boolm_blendMG2
;
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;
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;
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floatm_groundScale
;
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floatm_ground2Offset
;
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Protected member functions0
Protected fields0