Class GJGroundLayer

#include <Geode/binding/GJGroundLayer.hpp>
classGJGroundLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods1
staticGJGroundLayer*create(
intp0
,
intp1
)

MacOS (Intel): 0x5d2760

Windows: 0x276870

Android

No description provided
Public member functions10
virtualvoiddraw()

MacOS (ARM): 0x50745c

MacOS (Intel): 0x5d38a0

Windows: Out of line

iOS: 0x30c08

Android: Out of line

No description provided
virtualvoidshowGround()

MacOS (ARM): 0x507250

MacOS (Intel): 0x5d36c0

Windows: 0x2774c0

iOS: 0x30aa0

Android

No description provided
virtualTodoReturnfadeInGround()

MacOS (ARM): 0x50725c

MacOS (Intel): 0x5d36d0

Windows: 0x2774d0

iOS: 0x30aac

Android

No description provided
virtualTodoReturnfadeOutGround()

MacOS (ARM): 0x507430

MacOS (Intel): 0x5d3870

Windows: 0x2776c0

iOS: 0x30c00

Android

No description provided
voidcreateLine(
intp0
)

MacOS (ARM): 0x506958

MacOS (Intel): 0x5d2d50

Windows: 0x277120

Android

No description provided
boolinit(
intp0
,
intp1
)

MacOS (ARM): 0x506450

MacOS (Intel): 0x5d2870

Windows: 0x2768f0

Android

No description provided
voidloadGroundSprites(
intp0
,)

Windows: 0x276e60

Android

No description provided
TodoReturnscaleGround()

MacOS (Intel): 0x5d3350

Windows: 0x277310

Android

No description provided
TodoReturnupdateShadows()

MacOS (Intel): 0x5d35e0

Windows: 0x277550

Android

No description provided
TodoReturnupdateShadowXPos(,)

MacOS (Intel): 0x5d37b0

Windows: 0x2775f0

Android

No description provided
Fields0
Protected member functions0
Protected fields0