Class GJGroundLayer

#include <Geode/binding/GJGroundLayer.hpp>
classGJGroundLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods1
staticGJGroundLayer*create(
intp0
,
intp1
)

MacOS (ARM): 0x50636c

MacOS (Intel): 0x5d2760

Windows: 0x276870

Android

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Public member functions21
virtualvoiddraw()

MacOS (ARM): 0x50745c

MacOS (Intel): 0x5d38a0

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virtualvoidshowGround()

MacOS (ARM): 0x507250

MacOS (Intel): 0x5d36c0

Windows: 0x2774c0

iOS: 0x30aa0

Android

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virtualvoidfadeInGround()

MacOS (ARM): 0x50725c

MacOS (Intel): 0x5d36d0

Windows: 0x2774d0

iOS: 0x30aac

Android

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virtualvoidfadeOutGround()

MacOS (ARM): 0x507430

MacOS (Intel): 0x5d3870

Windows: 0x2776c0

iOS: 0x30c00

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voidcreateLine(
intp0
)

MacOS (ARM): 0x506958

MacOS (Intel): 0x5d2d50

Windows: 0x277120

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voiddeactivateGround()

MacOS (ARM): 0x507438

MacOS (Intel): 0x5d3880

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voidfadeInFinished()

MacOS (ARM): 0x5072dc

MacOS (Intel): 0x5d3740

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floatgetGroundY()

MacOS (ARM): 0x5074a8

MacOS (Intel): 0x5d38f0

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voidhideShadows()

MacOS (ARM): 0x5072e8

MacOS (Intel): 0x5d3750

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boolinit(
intp0
,
intp1
)

MacOS (ARM): 0x506450

MacOS (Intel): 0x5d2870

Windows: 0x2768f0

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voidloadGroundSprites(
intp0
,)

MacOS (ARM): 0x506af4

MacOS (Intel): 0x5d2f10

Windows: 0x276e60

Android

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voidpositionGround()

MacOS (ARM): 0x507460

MacOS (Intel): 0x5d38b0

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voidscaleGround()

MacOS (ARM): 0x506f20

MacOS (Intel): 0x5d3350

Windows: 0x277310

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voidtoggleVisible01(
boolvisible
)

MacOS (ARM): 0x506df0

MacOS (Intel): 0x5d31f0

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voidtoggleVisible02(
boolvisible
)

MacOS (ARM): 0x506e20

MacOS (Intel): 0x5d3230

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voidupdateGround01Color()

MacOS (ARM): 0x506d70

MacOS (Intel): 0x5d3170

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voidupdateGround02Color()

MacOS (ARM): 0x506e9c

MacOS (Intel): 0x5d32c0

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voidupdateGroundPos()

MacOS (ARM): 0x506e4c

MacOS (Intel): 0x5d3270

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voidupdateLineBlend(
boolblend
)

MacOS (ARM): 0x507214

MacOS (Intel): 0x5d3670

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voidupdateShadows()

MacOS (ARM): 0x507180

MacOS (Intel): 0x5d35e0

Windows: 0x277550

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voidupdateShadowXPos(,)

MacOS (ARM): 0x507368

MacOS (Intel): 0x5d37b0

Windows: 0x2775f0

Android

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Fields13
cocos2d::CCSprite*m_ground1Sprite
;
No description provided
cocos2d::CCSprite*m_ground2Sprite
;
No description provided
floatm_textureWidth
;
No description provided
cocos2d::CCSprite*m_lineSprite
;
No description provided
boolm_showGround
;
No description provided
boolm_blendLine
;
No description provided
floatm_ground1Offset
;
No description provided
intm_lineType
;
No description provided
floatm_groundWidth
;
No description provided
boolm_showGround1
;
No description provided
boolm_showGround2
;
No description provided
floatm_unk1cc
;
No description provided
boolm_cameraRotated
;
No description provided
Protected member functions0
Protected fields0