Class GJGameState

#include <Geode/binding/GJGameState.hpp>
classGJGameState{ ... }
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Examples0
Public static methods0
Public member functions3
TodoReturnprocessStateTriggers()

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Android

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voidstopTweenAction(
intp0
)

Windows: 0x239b20

Android

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TodoReturntweenValue(,,
intp2
,,
intp4
,,
intp6
,
intp7
)

Windows: 0x1f6250

Android

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Fields160
floatm_cameraZoom
;
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floatm_targetCameraZoom
;
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cocos2d::CCPointm_cameraOffset
;
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cocos2d::CCPointm_unkPoint1
;
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cocos2d::CCPointm_unkPoint2
;
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cocos2d::CCPointm_unkPoint3
;
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cocos2d::CCPointm_unkPoint4
;
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cocos2d::CCPointm_unkPoint5
;
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cocos2d::CCPointm_unkPoint6
;
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cocos2d::CCPointm_unkPoint7
;
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cocos2d::CCPointm_unkPoint8
;
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cocos2d::CCPointm_unkPoint9
;
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cocos2d::CCPointm_unkPoint10
;
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cocos2d::CCPointm_unkPoint11
;
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cocos2d::CCPointm_unkPoint12
;
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cocos2d::CCPointm_unkPoint13
;
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cocos2d::CCPointm_unkPoint14
;
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cocos2d::CCPointm_unkPoint15
;
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cocos2d::CCPointm_unkPoint16
;
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cocos2d::CCPointm_unkPoint17
;
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cocos2d::CCPointm_unkPoint18
;
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cocos2d::CCPointm_unkPoint19
;
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cocos2d::CCPointm_unkPoint20
;
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cocos2d::CCPointm_unkPoint21
;
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cocos2d::CCPointm_unkPoint22
;
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cocos2d::CCPointm_unkPoint23
;
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cocos2d::CCPointm_unkPoint24
;
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cocos2d::CCPointm_unkPoint25
;
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cocos2d::CCPointm_unkPoint26
;
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cocos2d::CCPointm_unkPoint27
;
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cocos2d::CCPointm_unkPoint28
;
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cocos2d::CCPointm_unkPoint29
;
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boolm_unkBool1
;
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intm_unkInt1
;
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boolm_unkBool2
;
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intm_unkInt2
;
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boolm_unkBool3
;
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cocos2d::CCPointm_unkPoint30
;
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floatm_middleGroundOffsetY
;
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intm_unkInt3
;
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intm_unkInt4
;
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boolm_unkBool4
;
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boolm_unkBool5
;
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floatm_unkFloat2
;
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floatm_unkFloat3
;
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intm_unkInt5
;
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intm_unkInt6
;
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intm_unkInt7
;
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intm_unkInt8
;
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intm_unkInt9
;
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intm_unkInt10
;
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intm_unkInt11
;
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floatm_unkFloat4
;
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uintm_unkUint1
;
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floatm_portalY
;
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boolm_unkBool6
;
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boolm_gravityRelated
;
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intm_unkInt12
;
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intm_unkInt13
;
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intm_unkInt14
;
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intm_unkInt15
;
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boolm_unkBool7
;
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boolm_unkBool8
;
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boolm_unkBool9
;
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floatm_unkFloat5
;
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floatm_unkFloat6
;
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floatm_unkFloat7
;
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floatm_unkFloat8
;
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floatm_cameraAngle
;
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floatm_targetCameraAngle
;
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boolm_unk184
;
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floatm_timeWarp
;
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floatm_timeWarpRelated
;
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intm_currentChannel
;
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intm_unkInt17
;
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std::unordered_map<int,int>m_spawnChannelRelated0
;
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std::unordered_map<int,bool>m_spawnChannelRelated1
;
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doublem_unkDouble1
;
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doublem_unkDouble2
;
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doublem_unkDouble3
;
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uintm_unkUint2
;
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uintm_unkUint3
;
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intm_currentProgress
;
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uintm_unkUint4
;
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uintm_unkUint5
;
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uintm_unkUint6
;
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uintm_unkUint7
;
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GameObject*m_unkGameObjPtr1
;
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GameObject*m_unkGameObjPtr2
;
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cocos2d::CCPointm_cameraPosition
;
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boolm_unkBool10
;
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floatm_levelFlipping
;
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boolm_unkBool11
;
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boolm_unkBool12
;
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boolm_isDualMode
;
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floatm_unkFloat9
;
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;
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intm_cameraEdgeValue0
;
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intm_cameraEdgeValue1
;
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intm_cameraEdgeValue2
;
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intm_cameraEdgeValue3
;
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;
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std::vector<float>m_unkVecFloat1
;
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uintm_unkUint10
;
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uintm_unkUint11
;
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uintm_unkUint12
;
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cocos2d::CCPointm_unkPoint31
;
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floatm_unkFloat10
;
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uintm_timeModRelated
;
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boolm_timeModRelated2
;
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std::map<std::pair<int,int>,int>m_unkMapPairIntIntInt
;
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uintm_unkUint13
;
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cocos2d::CCPointm_unkPoint32
;
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cocos2d::CCPointm_unkPoint33
;
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boolm_unkBool20
;
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boolm_unkBool21
;
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boolm_unkBool22
;
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uintm_unkUint14
;
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boolm_unkBool26
;
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boolm_cameraShakeEnabled
;
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floatm_cameraShakeFactor
;
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uintm_unkUint15
;
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uintm_unkUint16
;
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uint64_tm_unkUint64_1
;
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cocos2d::CCPointm_unkPoint34
;
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uintdualRelated
;
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;
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std::map<std::pair<GJGameEvent,int>,std::vector<EventTriggerInstance>>m_unkMapPairGJGameEventIntVectorEventTriggerInstance
;
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std::map<std::pair<GJGameEvent,int>,int>m_unkMapPairGJGameEventIntInt
;
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std::unordered_map<int,std::vector<EnterEffectInstance>>m_unorderedMapEnterEffectInstanceVectors1
;
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std::unordered_map<int,std::vector<EnterEffectInstance>>m_unorderedMapEnterEffectInstanceVectors2
;
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std::vector<int>m_unkVecInt1
;
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std::vector<int>m_unkVecInt2
;
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std::vector<EnterEffectInstance>m_enterEffectInstances1
;
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std::vector<EnterEffectInstance>m_enterEffectInstances2
;
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std::vector<EnterEffectInstance>m_enterEffectInstances3
;
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std::vector<EnterEffectInstance>m_enterEffectInstances4
;
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std::vector<EnterEffectInstance>m_enterEffectInstances5
;
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std::unordered_set<int>m_unkUnorderedSet1
;
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boolm_unkBool27
;
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std::vector<AdvancedFollowInstance>m_advanceFollowInstances
;
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std::vector<DynamicObjectAction>m_dynamicObjActions1
;
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std::vector<DynamicObjectAction>m_dynamicObjActions2
;
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boolm_unkBool28
;
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boolm_unkBool29
;
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uintm_unkUint17
;
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;
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;
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;
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;
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std::vector<SFXTriggerState>m_sfxTriggerStates
;
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boolm_unkBool30
;
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uintm_unkUint18
;
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intm_ground
;
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uintm_unkUint19
;
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boolm_unkBool31
;
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uintm_unkUint20
;
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boolm_unkBool32
;
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uintm_unkUint21
;
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uintm_unkUint22
;
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Protected member functions0
Protected fields0