Class GJGameLoadingLayer
#include <Geode/binding/GJGameLoadingLayer.hpp>
classGJGameLoadingLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods1
staticGJGameLoadingLayer*transitionToLoadingLayer(GJGameLevel*level,booleditor)
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Public member functions1
voidloadLevel()
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Fields2
GJGameLevel*m_level;
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boolm_editor;
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