Class GJGameLoadingLayer

#include <Geode/binding/GJGameLoadingLayer.hpp>
classGJGameLoadingLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods2
staticGJGameLoadingLayer*create(,
booleditor
)

MacOS (ARM): 0x1282f4

MacOS (Intel): 0x1546e0

Windows: Out of line

iOS: 0x20b54c

Android

No description provided
staticGJGameLoadingLayer*transitionToLoadingLayer(,
booleditor
)

MacOS (ARM): 0x1281e8

MacOS (Intel): 0x1545c0

Windows: 0x242890

iOS: 0x20b4c0

Android

No description provided
Public member functions5
virtualvoidonEnter()

MacOS (ARM): 0x1286f4

MacOS (Intel): 0x154bb0

Windows: 0x52db0

iOS: 0x20b7f4

Android

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virtualvoidonEnterTransitionDidFinish()

MacOS (ARM): 0x1286f0

MacOS (Intel): 0x154ba0

Windows: 0x242b20

iOS: 0x20b7f0

Android

No description provided
voidgameLayerDidUnload()

MacOS (ARM): 0xe0f48

MacOS (Intel): 0xfe6a0

Windows: Out of line

iOS: 0x1db780

Android

No description provided
boolinit(,
booleditor
)

MacOS (ARM): 0x128590

MacOS (Intel): 0x154a40

Windows: Out of line

iOS: 0x20b698

Android

No description provided
voidloadLevel()

MacOS (ARM): 0x12868c

MacOS (Intel): 0x154b40

Windows: 0x242a80

iOS: 0x20b790

Android

No description provided
Fields2
;
No description provided
boolm_editor
;
No description provided
Protected member functions0
Protected fields0