Class GJGameLoadingLayer

#include <Geode/binding/GJGameLoadingLayer.hpp>
classGJGameLoadingLayer:publiccocos2d::CCLayer{ ... }
No description provided
Examples0
Public static methods2
staticGJGameLoadingLayer*create(,
booleditor
)

MacOS (ARM): 0x132b78

MacOS (Intel): 0x165320

Windows: Out of line

iOS: 0x209258

Android

No description provided
staticGJGameLoadingLayer*transitionToLoadingLayer(,
booleditor
)

MacOS (ARM): 0x132a6c

MacOS (Intel): 0x165200

Windows: 0x248e20

iOS: 0x2091cc

Android

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Public member functions5
virtualvoidonEnter()

MacOS (ARM): 0x132f80

MacOS (Intel): 0x1657f0

Windows: 0x52e20

iOS: 0x209508

Android

No description provided
virtualvoidonEnterTransitionDidFinish()

MacOS (ARM): 0x132f7c

MacOS (Intel): 0x1657e0

Windows: 0x2490b0

iOS: 0x209504

Android

No description provided
voidgameLayerDidUnload()

MacOS (ARM): 0xeb304

MacOS (Intel): 0x10faf0

Windows: Out of line

iOS: 0x1da984

Android

No description provided
boolinit(,
booleditor
)

MacOS (ARM): 0x132e14

MacOS (Intel): 0x165680

Windows: Out of line

iOS: 0x2093a4

Android

No description provided
voidloadLevel()

MacOS (ARM): 0x132f10

MacOS (Intel): 0x165780

Windows: 0x249010

iOS: 0x20949c

Android

No description provided
Fields2
;
No description provided
boolm_editor
;
No description provided
Protected member functions0
Protected fields0
Derived classes0